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29258aed7b
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7b7badd4d4
Author | SHA1 | Date | |
---|---|---|---|
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7b7badd4d4 | ||
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28c6cc35f3 | ||
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9d132066d3 | ||
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93e64e872f | ||
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37aaa07edc |
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@ -17,7 +17,6 @@ tracing = "0.1.40"
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tracing-subscriber = "0.3.18"
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vk-mem = "0.4.0"
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vk-sync = "0.1.6"
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winit = "0.30.5"
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tinyvec = "1.8"
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rand = "0.8.5"
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tokio = "1.42.0"
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@ -25,3 +24,9 @@ tokio = "1.42.0"
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futures = "0.3"
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smol = "2.0"
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rayon = "1.10"
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winit = {version = "0.30.5", features = ["rwh_06"]}
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raw-window-handle = "0.6"
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egui = "0.30.0"
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egui_winit_platform = "0.24.0"
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@ -7,4 +7,7 @@ edition = "2021"
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winit = { workspace = true }
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tracing = { workspace = true }
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tracing-subscriber = { workspace = true }
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renderer = { path = "../renderer" }
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renderer = { path = "../renderer" }
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egui = { workspace = true }
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egui_winit_platform = { workspace = true }
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@ -12,25 +12,33 @@ use winit::{
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};
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struct WindowState {
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last_resize_events: BTreeMap<WindowId, PhysicalSize<u32>>,
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window_attrs: WindowAttributes,
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window: Option<Window>,
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windows: BTreeMap<WindowId, Window>,
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renderer: Renderer,
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window: Window,
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egui_platform: egui_winit_platform::Platform,
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}
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impl WindowState {
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fn new(window_title: String, display: DisplayHandle) -> WindowState {
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struct WinitState {
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last_resize_events: BTreeMap<WindowId, PhysicalSize<u32>>,
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window_attrs: WindowAttributes,
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windows2: BTreeMap<WindowId, WindowState>,
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renderer: Renderer<WindowId>,
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}
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impl WinitState {
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const BASE_WIDTH: u32 = 800;
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const BASE_HEIGHT: u32 = 600;
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fn new(window_title: String, display: DisplayHandle) -> WinitState {
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Self {
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window: None,
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windows: BTreeMap::new(),
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windows2: BTreeMap::new(),
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last_resize_events: BTreeMap::new(),
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window_attrs: WindowAttributes::default()
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.with_title(window_title)
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.with_resizable(true)
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.with_inner_size(LogicalSize::new(800, 600)),
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.with_inner_size(LogicalSize::new(
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Self::BASE_WIDTH,
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Self::BASE_HEIGHT,
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)),
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// TODO: pass down this error and add some kind of error handling UI or dump
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renderer: Renderer::new(display).expect("renderer"),
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renderer: Renderer::new(display.as_raw()).expect("renderer"),
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}
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}
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@ -42,10 +50,10 @@ impl WindowState {
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_ = (window_id, new_size);
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info!("TODO: implement resize events");
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if let Some(ctx) = self.renderer.window_contexts.get_mut(&window_id) {
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ctx.recreate_swapchain(renderer::Extent2D {
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ctx.recreate_with(Some(renderer::Extent2D {
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width: new_size.width,
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height: new_size.height,
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})
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}))
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.expect("swapchain recreation");
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}
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}
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@ -56,7 +64,30 @@ impl WindowState {
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window_id = u64::from(window_id),
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"TODO: implement draw request"
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);
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self.renderer.debug_draw().expect("drawing");
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if let Some(window) = self.windows2.get_mut(&window_id) {
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// egui
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window.egui_platform.begin_frame();
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let output = window.egui_platform.end_frame(Some(&window.window));
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let _draw_data = window
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.egui_platform
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.context()
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.tessellate(output.shapes, output.pixels_per_point);
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// rendering
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self.renderer
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.debug_draw(&window_id, || window.window.pre_present_notify())
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.expect("drawing");
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window.window.request_redraw();
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}
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}
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fn remove_window(&mut self, window_id: WindowId) {
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tracing::info!(window = u64::from(window_id), "window close requested");
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self.windows2.remove(&window_id);
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self.renderer.window_contexts.remove(&window_id);
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}
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fn create_window(
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@ -89,25 +120,43 @@ impl WindowState {
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window.window_handle().expect("window handle"),
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);
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self.windows.insert(window.id(), window);
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self.windows2.insert(
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window_id,
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WindowState {
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window,
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egui_platform: egui_winit_platform::Platform::new(
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egui_winit_platform::PlatformDescriptor {
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physical_width: size.width,
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physical_height: size.height,
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scale_factor: 1.0,
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..Default::default()
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},
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),
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},
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);
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}
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}
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impl ApplicationHandler for WindowState {
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impl ApplicationHandler for WinitState {
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fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
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tracing::debug!("winit::resumed");
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tracing::info!("winit::resumed");
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self.create_window(event_loop);
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}
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fn about_to_wait(
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&mut self,
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_event_loop: &winit::event_loop::ActiveEventLoop,
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event_loop: &winit::event_loop::ActiveEventLoop,
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) {
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tracing::info!("winit::about_to_wait");
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for (&window, &resize) in self.last_resize_events.clone().iter() {
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self.handle_final_resize(window, resize);
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}
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self.last_resize_events.clear();
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if self.windows2.is_empty() {
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event_loop.exit();
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}
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}
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fn window_event(
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@ -116,27 +165,35 @@ impl ApplicationHandler for WindowState {
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window_id: winit::window::WindowId,
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event: winit::event::WindowEvent,
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) {
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if !matches!(event, winit::event::WindowEvent::Resized(_)) {
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if let Some(resize) = self.last_resize_events.remove(&window_id) {
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self.handle_final_resize(window_id, resize);
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}
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// if !matches!(event, winit::event::WindowEvent::Resized(_)) {
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// if let Some(resize) = self.last_resize_events.remove(&window_id) {
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// self.handle_final_resize(window_id, resize);
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// }
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// }
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if let Some(window) = self.windows2.get_mut(&window_id) {
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window.egui_platform.handle_event(&event);
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}
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match event {
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winit::event::WindowEvent::Resized(physical_size) => {
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_ = self.last_resize_events.insert(window_id, physical_size);
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}
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winit::event::WindowEvent::CloseRequested => {
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tracing::info!(
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window = u64::from(window_id),
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"window close requested"
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);
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self.windows.remove(&window_id);
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self.renderer.window_contexts.remove(&window_id);
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if self.windows.is_empty() {
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event_loop.exit();
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}
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winit::event::WindowEvent::CloseRequested
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| winit::event::WindowEvent::KeyboardInput {
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event:
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winit::event::KeyEvent {
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physical_key:
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winit::keyboard::PhysicalKey::Code(
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winit::keyboard::KeyCode::KeyQ,
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),
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state: ElementState::Pressed,
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repeat: false,
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..
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},
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..
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} => {
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self.remove_window(window_id);
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}
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winit::event::WindowEvent::KeyboardInput {
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event:
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@ -175,9 +232,6 @@ impl ApplicationHandler for WindowState {
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}
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winit::event::WindowEvent::RedrawRequested => {
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self.handle_draw_request(window_id);
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if let Some(window) = self.windows.get(&window_id) {
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window.request_redraw();
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}
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}
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_ => {} // unhandled event
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}
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@ -187,8 +241,9 @@ impl ApplicationHandler for WindowState {
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fn main() {
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tracing_subscriber::fmt().init();
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let ev = EventLoop::new().unwrap();
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ev.set_control_flow(winit::event_loop::ControlFlow::Poll);
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let display = ev.display_handle().expect("display handle");
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let mut game = WindowState::new("Vidya".to_owned(), display);
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let mut game = WinitState::new("Vidya".to_owned(), display);
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ev.run_app(&mut game).unwrap();
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}
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|
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@ -17,4 +17,11 @@ tracing = "0.1.40"
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tracing-subscriber = "0.3.18"
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vk-mem = "0.4.0"
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vk-sync = "0.1.6"
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winit = "0.30.5"
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crossbeam = "0.8.4"
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parking_lot = "0.12.3"
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smol.workspace = true
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tracing-test = "0.2.5"
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raw-window-handle = { workspace = true }
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egui = { workspace = true }
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egui_winit_platform = { workspace = true }
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@ -1,64 +1,14 @@
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use std::{future::Future, marker::PhantomData};
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use std::{future::Future, marker::PhantomData, sync::Arc};
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use super::{Device2 as Device, Queue};
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use crate::sync::{self, FenceFuture};
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use super::{Device, Queue};
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use ash::{prelude::*, vk};
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pub struct FenceFuture<'a> {
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device: Device,
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fence: vk::Fence,
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_pd: PhantomData<&'a ()>,
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}
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impl Drop for FenceFuture<'_> {
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fn drop(&mut self) {
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unsafe { self.device.dev().destroy_fence(self.fence, None) };
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}
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}
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impl FenceFuture<'_> {
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/// Unsafe because `fence` must not be destroyed while this future is live.
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pub unsafe fn from_fence(device: Device, fence: vk::Fence) -> Self {
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Self {
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device,
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fence,
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_pd: PhantomData,
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}
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}
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pub fn block_until(&self) -> VkResult<()> {
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unsafe {
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self.device
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.dev()
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.wait_for_fences(&[self.fence], true, u64::MAX)
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}
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}
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}
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impl Future for FenceFuture<'_> {
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type Output = ();
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fn poll(
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self: std::pin::Pin<&mut Self>,
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cx: &mut std::task::Context<'_>,
|
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) -> std::task::Poll<Self::Output> {
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let signaled = unsafe {
|
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self.device
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.dev()
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.get_fence_status(self.fence)
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.unwrap_or(false)
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};
|
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|
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if signaled {
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std::task::Poll::Ready(())
|
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} else {
|
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tokio::task::spawn_blocking(move || {});
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std::task::Poll::Pending
|
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}
|
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}
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}
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|
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pub struct SingleUseCommandPool {
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device: Device,
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pool: vk::CommandPool,
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queue: Queue,
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}
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|
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impl Drop for SingleUseCommandPool {
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|
@ -70,15 +20,27 @@ impl Drop for SingleUseCommandPool {
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}
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|
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impl SingleUseCommandPool {
|
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pub fn new(device: Device, family_index: u32) -> VkResult<Self> {
|
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pub fn new(device: Device, queue: Queue) -> VkResult<Arc<Self>> {
|
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let pool_info = vk::CommandPoolCreateInfo::default()
|
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.queue_family_index(family_index)
|
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.queue_family_index(queue.family())
|
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.flags(vk::CommandPoolCreateFlags::TRANSIENT);
|
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|
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let pool =
|
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unsafe { device.dev().create_command_pool(&pool_info, None)? };
|
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|
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Ok(Self { device, pool })
|
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Ok(Arc::new(Self {
|
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device,
|
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pool,
|
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queue,
|
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}))
|
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}
|
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|
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pub fn alloc(self: &Arc<Self>) -> VkResult<SingleUseCommand> {
|
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SingleUseCommand::new(self.device.clone(), self.clone())
|
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}
|
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|
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pub fn queue(&self) -> &Queue {
|
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&self.queue
|
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}
|
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|
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pub fn pool(&self) -> vk::CommandPool {
|
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|
@ -88,7 +50,7 @@ impl SingleUseCommandPool {
|
|||
|
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pub struct SingleUseCommand {
|
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device: Device,
|
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pool: vk::CommandPool,
|
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pool: Arc<SingleUseCommandPool>,
|
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buffer: vk::CommandBuffer,
|
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}
|
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|
||||
|
@ -97,23 +59,28 @@ impl Drop for SingleUseCommand {
|
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unsafe {
|
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self.device
|
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.dev()
|
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.free_command_buffers(self.pool, &[self.buffer])
|
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.free_command_buffers(self.pool.pool(), &[self.buffer])
|
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};
|
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}
|
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}
|
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|
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impl SingleUseCommand {
|
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pub fn new(device: Device, pool: vk::CommandPool) -> VkResult<Self> {
|
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pub fn new(
|
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device: Device,
|
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pool: Arc<SingleUseCommandPool>,
|
||||
) -> VkResult<Self> {
|
||||
let buffer = unsafe {
|
||||
let alloc_info = vk::CommandBufferAllocateInfo::default()
|
||||
.command_buffer_count(1)
|
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.command_pool(pool)
|
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.command_pool(pool.pool())
|
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.level(vk::CommandBufferLevel::PRIMARY);
|
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let buffer = device.dev().allocate_command_buffers(&alloc_info)?[0];
|
||||
|
||||
let begin_info = vk::CommandBufferBeginInfo::default()
|
||||
.flags(vk::CommandBufferUsageFlags::ONE_TIME_SUBMIT);
|
||||
device.dev().begin_command_buffer(buffer, &begin_info)?;
|
||||
device.dev().begin_command_buffer(
|
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buffer,
|
||||
&vk::CommandBufferBeginInfo::default()
|
||||
.flags(vk::CommandBufferUsageFlags::ONE_TIME_SUBMIT),
|
||||
)?;
|
||||
|
||||
buffer
|
||||
};
|
||||
|
@ -124,16 +91,16 @@ impl SingleUseCommand {
|
|||
})
|
||||
}
|
||||
|
||||
pub fn command_buffer(&self) -> vk::CommandBuffer {
|
||||
pub fn buffer(&self) -> vk::CommandBuffer {
|
||||
self.buffer
|
||||
}
|
||||
|
||||
fn submit_fence(
|
||||
pub fn submit_fence(
|
||||
&self,
|
||||
queue: Queue,
|
||||
wait: Option<(vk::Semaphore, vk::PipelineStageFlags)>,
|
||||
signal: Option<vk::Semaphore>,
|
||||
) -> VkResult<vk::Fence> {
|
||||
fence: Option<vk::Fence>,
|
||||
) -> VkResult<()> {
|
||||
unsafe { self.device.dev().end_command_buffer(self.buffer)? };
|
||||
|
||||
let buffers = [self.buffer];
|
||||
|
@ -154,43 +121,39 @@ impl SingleUseCommand {
|
|||
.wait_dst_stage_mask(core::slice::from_ref(stage));
|
||||
}
|
||||
|
||||
let fence = {
|
||||
let create_info = vk::FenceCreateInfo::default();
|
||||
unsafe { self.device.dev().create_fence(&create_info, None)? }
|
||||
};
|
||||
|
||||
queue.with_locked(|queue| unsafe {
|
||||
let fence = fence.unwrap_or(vk::Fence::null());
|
||||
self.pool.queue().with_locked(|queue| unsafe {
|
||||
self.device.dev().queue_submit(queue, &[submit_info], fence)
|
||||
})?;
|
||||
tracing::info!(
|
||||
"submitted queue {:?} and fence {:?}",
|
||||
self.pool.queue(),
|
||||
fence
|
||||
);
|
||||
|
||||
Ok(fence)
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn submit_async<'a>(
|
||||
&'a self,
|
||||
queue: Queue,
|
||||
wait: Option<(vk::Semaphore, vk::PipelineStageFlags)>,
|
||||
signal: Option<vk::Semaphore>,
|
||||
fence: Arc<sync::Fence>,
|
||||
) -> VkResult<FenceFuture<'a>> {
|
||||
let device = self.device.clone();
|
||||
let fence = self.submit_fence(queue, wait, signal)?;
|
||||
self.submit_fence(wait, signal, Some(fence.fence()))?;
|
||||
|
||||
Ok(unsafe { FenceFuture::from_fence(device, fence) })
|
||||
Ok(unsafe { FenceFuture::new(fence) })
|
||||
}
|
||||
|
||||
pub fn submit_blocking(
|
||||
self,
|
||||
queue: Queue,
|
||||
wait: Option<(vk::Semaphore, vk::PipelineStageFlags)>,
|
||||
signal: Option<vk::Semaphore>,
|
||||
) -> VkResult<()> {
|
||||
let device = self.device.clone();
|
||||
let fence = self.submit_fence(queue, wait, signal)?;
|
||||
|
||||
unsafe {
|
||||
device.dev().wait_for_fences(&[fence], true, u64::MAX)?;
|
||||
device.dev().destroy_fence(fence, None);
|
||||
}
|
||||
let fence = Arc::new(sync::Fence::create(self.device.clone())?);
|
||||
let future = self.submit_async(wait, signal, fence)?;
|
||||
future.block();
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
@ -200,6 +163,12 @@ mod tests {
|
|||
use super::*;
|
||||
|
||||
async fn async_submit(cmd: SingleUseCommand, queue: Queue) {
|
||||
cmd.submit_async(queue, None, None).unwrap().await;
|
||||
cmd.submit_async(
|
||||
None,
|
||||
None,
|
||||
Arc::new(sync::Fence::create(cmd.device.clone()).unwrap()),
|
||||
)
|
||||
.unwrap()
|
||||
.await;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use super::{Device2 as Device, Queue, VkAllocator};
|
||||
use super::{Device, Queue, VkAllocator};
|
||||
use ash::{prelude::*, vk};
|
||||
use vk_mem::Alloc;
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
27
crates/renderer/src/render_graph.rs
Normal file
27
crates/renderer/src/render_graph.rs
Normal file
|
@ -0,0 +1,27 @@
|
|||
use ash::vk;
|
||||
|
||||
struct Rgba([f32;4]);
|
||||
|
||||
enum LoadOp {
|
||||
Clear(Rgba),
|
||||
Load,
|
||||
DontCare,
|
||||
}
|
||||
|
||||
enum StoreOp {
|
||||
DontCare,Store,
|
||||
}
|
||||
|
||||
struct AttachmentInfo {
|
||||
size: glam::UVec2,
|
||||
format: vk::Format,
|
||||
load: LoadOp,
|
||||
store: StoreOp,
|
||||
}
|
||||
|
||||
struct Texture {
|
||||
texture: vk::Image,
|
||||
}
|
||||
|
||||
pub struct RenderGraph {
|
||||
}
|
|
@ -1,11 +1,239 @@
|
|||
use super::Device2 as Device;
|
||||
use std::{
|
||||
future::Future,
|
||||
marker::PhantomData,
|
||||
sync::{atomic::AtomicU32, Arc},
|
||||
time::Duration,
|
||||
};
|
||||
|
||||
use super::Device;
|
||||
use ash::{prelude::*, vk};
|
||||
use crossbeam::channel::{Receiver, Sender};
|
||||
|
||||
type Message = (SyncPrimitive, std::task::Waker);
|
||||
|
||||
pub struct SyncThreadpool {
|
||||
channel: (Sender<Message>, Receiver<Message>),
|
||||
timeout: u64,
|
||||
thread_dies_after: Duration,
|
||||
max_threads: u32,
|
||||
num_threads: Arc<AtomicU32>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
enum SyncPrimitive {
|
||||
Fence(Arc<Fence>),
|
||||
// actually, I think this is an awful idea because I would have to hold a
|
||||
// lock on all queues.
|
||||
DeviceIdle(Device),
|
||||
}
|
||||
|
||||
impl SyncThreadpool {
|
||||
pub fn new() -> SyncThreadpool {
|
||||
Self::with_max_threads(512)
|
||||
}
|
||||
|
||||
pub fn with_max_threads(max_threads: u32) -> SyncThreadpool {
|
||||
Self {
|
||||
// 0-capacity channel to ensure immediate consumption of fences
|
||||
channel: crossbeam::channel::bounded(0),
|
||||
max_threads,
|
||||
num_threads: Arc::new(AtomicU32::new(0)),
|
||||
timeout: u64::MAX,
|
||||
thread_dies_after: Duration::from_secs(5),
|
||||
}
|
||||
}
|
||||
|
||||
fn try_spawn_thread(&self) -> Option<()> {
|
||||
use std::sync::atomic::Ordering;
|
||||
match self.num_threads.fetch_update(
|
||||
Ordering::Release,
|
||||
Ordering::Acquire,
|
||||
|i| {
|
||||
if i < self.max_threads {
|
||||
Some(i + 1)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
},
|
||||
) {
|
||||
Ok(tid) => {
|
||||
struct SyncThread {
|
||||
timeout: u64,
|
||||
thread_dies_after: Duration,
|
||||
num_threads: Arc<AtomicU32>,
|
||||
rx: Receiver<Message>,
|
||||
}
|
||||
|
||||
impl SyncThread {
|
||||
fn run(self, barrier: Arc<std::sync::Barrier>) {
|
||||
tracing::info!("spawned new sync thread");
|
||||
barrier.wait();
|
||||
while let Ok((sync, waker)) =
|
||||
self.rx.recv_timeout(self.thread_dies_after)
|
||||
{
|
||||
tracing::info!(
|
||||
"received ({:?}, {:?})",
|
||||
sync,
|
||||
waker
|
||||
);
|
||||
loop {
|
||||
let wait_result = match &sync {
|
||||
SyncPrimitive::Fence(fence) => {
|
||||
fence.wait_on(Some(self.timeout))
|
||||
}
|
||||
SyncPrimitive::DeviceIdle(device) => {
|
||||
device.wait_idle()
|
||||
}
|
||||
};
|
||||
|
||||
match wait_result {
|
||||
Ok(_) => {
|
||||
waker.wake();
|
||||
break;
|
||||
}
|
||||
Err(vk::Result::TIMEOUT) => {}
|
||||
Err(err) => {
|
||||
tracing::error!(
|
||||
"failed to wait on {sync:?} in waiter thread: {err}"
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// because I don't want some thread to not spawn as soon as this one exists
|
||||
self.num_threads.fetch_sub(1, Ordering::AcqRel);
|
||||
}
|
||||
}
|
||||
|
||||
let thread = SyncThread {
|
||||
timeout: self.timeout,
|
||||
thread_dies_after: self.thread_dies_after,
|
||||
num_threads: self.num_threads.clone(),
|
||||
rx: self.channel.1.clone(),
|
||||
};
|
||||
|
||||
let barrier = Arc::new(std::sync::Barrier::new(2));
|
||||
std::thread::Builder::new()
|
||||
.name(format!("fence-waiter-{tid}"))
|
||||
.spawn({
|
||||
let barrier = barrier.clone();
|
||||
move || {
|
||||
thread.run(barrier);
|
||||
}
|
||||
});
|
||||
barrier.wait();
|
||||
Some(())
|
||||
}
|
||||
Err(_) => {
|
||||
tracing::error!(
|
||||
"sync-threadpool exceeded local thread limit ({})",
|
||||
self.max_threads
|
||||
);
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn spawn_waiter(&self, fence: Arc<Fence>, waker: std::task::Waker) {
|
||||
use std::sync::atomic::Ordering;
|
||||
|
||||
let mut msg = (SyncPrimitive::Fence(fence), waker);
|
||||
while let Err(err) = self.channel.0.try_send(msg) {
|
||||
match err {
|
||||
crossbeam::channel::TrySendError::Full(msg2) => {
|
||||
msg = msg2;
|
||||
self.try_spawn_thread();
|
||||
}
|
||||
crossbeam::channel::TrySendError::Disconnected(_) => {
|
||||
//tracing::error!("sync-threadpool channel disconnected?");
|
||||
unreachable!()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Semaphore {
|
||||
device: Device,
|
||||
inner: vk::Semaphore,
|
||||
}
|
||||
|
||||
pub struct Fence {
|
||||
dev: Device,
|
||||
fence: vk::Fence,
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Fence {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Fence").field("fence", &self.fence).finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for Fence {
|
||||
fn drop(&mut self) {
|
||||
unsafe {
|
||||
self.dev.dev().destroy_fence(self.fence, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Fence {
|
||||
unsafe fn new(dev: Device, fence: vk::Fence) -> Fence {
|
||||
Self { dev, fence }
|
||||
}
|
||||
pub fn create(dev: Device) -> VkResult<Fence> {
|
||||
unsafe {
|
||||
Ok(Self::new(
|
||||
dev.clone(),
|
||||
dev.dev()
|
||||
.create_fence(&vk::FenceCreateInfo::default(), None)?,
|
||||
))
|
||||
}
|
||||
}
|
||||
pub fn create_signaled(dev: Device) -> VkResult<Fence> {
|
||||
unsafe {
|
||||
Ok(Self::new(
|
||||
dev.clone(),
|
||||
dev.dev().create_fence(
|
||||
&vk::FenceCreateInfo::default()
|
||||
.flags(vk::FenceCreateFlags::SIGNALED),
|
||||
None,
|
||||
)?,
|
||||
))
|
||||
}
|
||||
}
|
||||
pub fn wait_on(&self, timeout: Option<u64>) -> Result<(), vk::Result> {
|
||||
use core::slice::from_ref;
|
||||
unsafe {
|
||||
self.dev.dev().wait_for_fences(
|
||||
from_ref(&self.fence),
|
||||
true,
|
||||
timeout.unwrap_or(u64::MAX),
|
||||
)
|
||||
}
|
||||
}
|
||||
pub fn fence(&self) -> vk::Fence {
|
||||
self.fence
|
||||
}
|
||||
pub fn is_signaled(&self) -> bool {
|
||||
unsafe { self.dev.dev().get_fence_status(self.fence).unwrap_or(false) }
|
||||
}
|
||||
pub fn reset(&self) -> Result<(), vk::Result> {
|
||||
unsafe {
|
||||
self.dev
|
||||
.dev()
|
||||
.reset_fences(core::slice::from_ref(&self.fence))
|
||||
}
|
||||
}
|
||||
}
|
||||
impl AsRef<vk::Fence> for Fence {
|
||||
fn as_ref(&self) -> &vk::Fence {
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
|
||||
impl Semaphore {
|
||||
pub fn new(device: Device) -> VkResult<Self> {
|
||||
let mut type_info = vk::SemaphoreTypeCreateInfo::default()
|
||||
|
@ -40,3 +268,50 @@ impl Drop for Semaphore {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct FenceFuture<'a> {
|
||||
fence: Arc<Fence>,
|
||||
// lifetime parameter to prevent release of resources while future is pendign
|
||||
_pd: PhantomData<&'a ()>,
|
||||
}
|
||||
|
||||
impl FenceFuture<'_> {
|
||||
/// Unsafe because `fence` must not be destroyed while this future is live.
|
||||
pub unsafe fn from_fence(device: Device, fence: vk::Fence) -> Self {
|
||||
Self {
|
||||
fence: Arc::new(Fence::new(device, fence)),
|
||||
_pd: PhantomData,
|
||||
}
|
||||
}
|
||||
pub fn new(fence: Arc<Fence>) -> Self {
|
||||
Self {
|
||||
fence,
|
||||
_pd: PhantomData,
|
||||
}
|
||||
}
|
||||
pub fn block(&self) -> VkResult<()> {
|
||||
self.fence.wait_on(None)?;
|
||||
self.fence.reset()
|
||||
}
|
||||
}
|
||||
|
||||
impl Future for FenceFuture<'_> {
|
||||
type Output = ();
|
||||
|
||||
fn poll(
|
||||
self: std::pin::Pin<&mut Self>,
|
||||
cx: &mut std::task::Context<'_>,
|
||||
) -> std::task::Poll<Self::Output> {
|
||||
if self.fence.is_signaled() {
|
||||
tracing::info!("fence ({:?}) is signaled", self.fence);
|
||||
_ = self.fence.reset();
|
||||
std::task::Poll::Ready(())
|
||||
} else {
|
||||
self.fence
|
||||
.dev
|
||||
.sync_threadpool()
|
||||
.spawn_waiter(self.fence.clone(), cx.waker().clone());
|
||||
std::task::Poll::Pending
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue