removed winit dependency from renderer and included raw window handle
This commit is contained in:
parent
28c6cc35f3
commit
7b7badd4d4
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@ -17,7 +17,6 @@ tracing = "0.1.40"
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tracing-subscriber = "0.3.18"
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vk-mem = "0.4.0"
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vk-sync = "0.1.6"
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winit = "0.30.5"
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tinyvec = "1.8"
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rand = "0.8.5"
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tokio = "1.42.0"
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@ -25,3 +24,9 @@ tokio = "1.42.0"
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futures = "0.3"
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smol = "2.0"
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rayon = "1.10"
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winit = {version = "0.30.5", features = ["rwh_06"]}
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raw-window-handle = "0.6"
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egui = "0.30.0"
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egui_winit_platform = "0.24.0"
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@ -7,4 +7,7 @@ edition = "2021"
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winit = { workspace = true }
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tracing = { workspace = true }
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tracing-subscriber = { workspace = true }
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renderer = { path = "../renderer" }
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renderer = { path = "../renderer" }
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egui = { workspace = true }
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egui_winit_platform = { workspace = true }
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@ -12,21 +12,31 @@ use winit::{
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};
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struct WindowState {
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last_resize_events: BTreeMap<WindowId, PhysicalSize<u32>>,
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window_attrs: WindowAttributes,
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windows: BTreeMap<WindowId, Window>,
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renderer: Renderer,
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window: Window,
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egui_platform: egui_winit_platform::Platform,
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}
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impl WindowState {
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fn new(window_title: String, display: DisplayHandle) -> WindowState {
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struct WinitState {
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last_resize_events: BTreeMap<WindowId, PhysicalSize<u32>>,
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window_attrs: WindowAttributes,
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windows2: BTreeMap<WindowId, WindowState>,
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renderer: Renderer<WindowId>,
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}
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impl WinitState {
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const BASE_WIDTH: u32 = 800;
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const BASE_HEIGHT: u32 = 600;
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fn new(window_title: String, display: DisplayHandle) -> WinitState {
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Self {
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windows: BTreeMap::new(),
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windows2: BTreeMap::new(),
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last_resize_events: BTreeMap::new(),
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window_attrs: WindowAttributes::default()
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.with_title(window_title)
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.with_resizable(true)
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.with_inner_size(LogicalSize::new(800, 600)),
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.with_inner_size(LogicalSize::new(
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Self::BASE_WIDTH,
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Self::BASE_HEIGHT,
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)),
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// TODO: pass down this error and add some kind of error handling UI or dump
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renderer: Renderer::new(display.as_raw()).expect("renderer"),
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}
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@ -54,7 +64,30 @@ impl WindowState {
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window_id = u64::from(window_id),
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"TODO: implement draw request"
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);
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self.renderer.debug_draw().expect("drawing");
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if let Some(window) = self.windows2.get_mut(&window_id) {
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// egui
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window.egui_platform.begin_frame();
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let output = window.egui_platform.end_frame(Some(&window.window));
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let _draw_data = window
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.egui_platform
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.context()
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.tessellate(output.shapes, output.pixels_per_point);
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// rendering
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self.renderer
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.debug_draw(&window_id, || window.window.pre_present_notify())
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.expect("drawing");
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window.window.request_redraw();
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}
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}
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fn remove_window(&mut self, window_id: WindowId) {
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tracing::info!(window = u64::from(window_id), "window close requested");
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self.windows2.remove(&window_id);
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self.renderer.window_contexts.remove(&window_id);
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}
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fn create_window(
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@ -87,11 +120,24 @@ impl WindowState {
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window.window_handle().expect("window handle"),
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);
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self.windows.insert(window.id(), window);
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self.windows2.insert(
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window_id,
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WindowState {
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window,
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egui_platform: egui_winit_platform::Platform::new(
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egui_winit_platform::PlatformDescriptor {
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physical_width: size.width,
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physical_height: size.height,
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scale_factor: 1.0,
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..Default::default()
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},
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),
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},
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);
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}
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}
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impl ApplicationHandler for WindowState {
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impl ApplicationHandler for WinitState {
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fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
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tracing::info!("winit::resumed");
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@ -100,13 +146,17 @@ impl ApplicationHandler for WindowState {
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fn about_to_wait(
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&mut self,
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_event_loop: &winit::event_loop::ActiveEventLoop,
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event_loop: &winit::event_loop::ActiveEventLoop,
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) {
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tracing::info!("winit::about_to_wait");
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for (&window, &resize) in self.last_resize_events.clone().iter() {
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self.handle_final_resize(window, resize);
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}
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self.last_resize_events.clear();
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if self.windows2.is_empty() {
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event_loop.exit();
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}
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}
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fn window_event(
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@ -115,28 +165,35 @@ impl ApplicationHandler for WindowState {
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window_id: winit::window::WindowId,
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event: winit::event::WindowEvent,
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) {
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if !matches!(event, winit::event::WindowEvent::Resized(_)) {
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if let Some(resize) = self.last_resize_events.remove(&window_id) {
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self.handle_final_resize(window_id, resize);
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}
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// if !matches!(event, winit::event::WindowEvent::Resized(_)) {
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// if let Some(resize) = self.last_resize_events.remove(&window_id) {
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// self.handle_final_resize(window_id, resize);
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// }
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// }
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if let Some(window) = self.windows2.get_mut(&window_id) {
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window.egui_platform.handle_event(&event);
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}
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match event {
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winit::event::WindowEvent::Resized(physical_size) => {
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_ = self.last_resize_events.insert(window_id, physical_size);
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}
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winit::event::WindowEvent::CloseRequested => {
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tracing::info!(
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window = u64::from(window_id),
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"window close requested"
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);
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self.windows.remove(&window_id);
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self.renderer.window_contexts.remove(&window_id);
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if self.windows.is_empty() {
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event_loop.exit();
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}
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winit::event::WindowEvent::CloseRequested
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| winit::event::WindowEvent::KeyboardInput {
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event:
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winit::event::KeyEvent {
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physical_key:
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winit::keyboard::PhysicalKey::Code(
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winit::keyboard::KeyCode::KeyQ,
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),
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state: ElementState::Pressed,
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repeat: false,
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..
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},
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..
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} => {
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self.remove_window(window_id);
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}
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winit::event::WindowEvent::KeyboardInput {
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event:
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@ -153,30 +210,6 @@ impl ApplicationHandler for WindowState {
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} => {
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self.create_window(event_loop);
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}
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winit::event::WindowEvent::KeyboardInput {
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event:
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winit::event::KeyEvent {
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physical_key:
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winit::keyboard::PhysicalKey::Code(
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winit::keyboard::KeyCode::KeyQ,
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),
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state: ElementState::Pressed,
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repeat: false,
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..
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},
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..
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} => {
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tracing::info!(
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window = u64::from(window_id),
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"window close requested"
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);
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self.windows.remove(&window_id);
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self.renderer.window_contexts.remove(&window_id);
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if self.windows.is_empty() {
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event_loop.exit();
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}
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}
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winit::event::WindowEvent::KeyboardInput {
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device_id,
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event,
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@ -199,9 +232,6 @@ impl ApplicationHandler for WindowState {
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}
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winit::event::WindowEvent::RedrawRequested => {
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self.handle_draw_request(window_id);
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if let Some(window) = self.windows.get(&window_id) {
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window.request_redraw();
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}
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}
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_ => {} // unhandled event
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}
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@ -214,6 +244,6 @@ fn main() {
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ev.set_control_flow(winit::event_loop::ControlFlow::Poll);
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let display = ev.display_handle().expect("display handle");
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let mut game = WindowState::new("Vidya".to_owned(), display);
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let mut game = WinitState::new("Vidya".to_owned(), display);
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ev.run_app(&mut game).unwrap();
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}
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@ -17,8 +17,11 @@ tracing = "0.1.40"
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tracing-subscriber = "0.3.18"
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vk-mem = "0.4.0"
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vk-sync = "0.1.6"
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winit = "0.30.5"
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crossbeam = "0.8.4"
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parking_lot = "0.12.3"
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smol.workspace = true
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tracing-test = "0.2.5"
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raw-window-handle = { workspace = true }
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egui = { workspace = true }
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egui_winit_platform = { workspace = true }
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@ -29,12 +29,13 @@ use ash::{
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};
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use dyn_clone::DynClone;
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use rand::{Rng, SeedableRng};
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use raw_window_handle::{DisplayHandle, RawDisplayHandle};
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use tinyvec::{array_vec, ArrayVec};
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use tracing::info;
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use winit::raw_window_handle::{DisplayHandle, RawDisplayHandle};
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mod commands;
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mod images;
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mod render_graph;
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mod sync;
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type VkAllocator = Arc<vk_mem::Allocator>;
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@ -1166,7 +1167,7 @@ impl Surface {
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fn create(
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instance: Arc<Instance>,
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display_handle: RawDisplayHandle,
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window_handle: winit::raw_window_handle::RawWindowHandle,
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window_handle: raw_window_handle::RawWindowHandle,
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) -> Result<Self> {
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let surface = unsafe {
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ash_window::create_surface(
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@ -1887,7 +1888,7 @@ impl Vulkan {
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}
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}
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use winit::raw_window_handle::RawWindowHandle;
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use raw_window_handle::RawWindowHandle;
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pub struct WindowContext {
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window_handle: RawWindowHandle,
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@ -1935,7 +1936,7 @@ impl WindowContext {
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instance: Arc<Instance>,
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device: Device,
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extent: vk::Extent2D,
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window_handle: winit::raw_window_handle::RawWindowHandle,
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window_handle: raw_window_handle::RawWindowHandle,
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display: RawDisplayHandle,
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) -> Result<Self> {
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let surface = Arc::new(Surface::create(
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@ -2005,15 +2006,15 @@ impl WindowContext {
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}
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}
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pub struct Renderer {
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pub struct Renderer<W> {
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vulkan: Vulkan,
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display: RawDisplayHandle,
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pub window_contexts: HashMap<winit::window::WindowId, WindowContext>,
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pub window_contexts: HashMap<W, WindowContext>,
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}
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pub use vk::Extent2D;
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impl Renderer {
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impl<W> Renderer<W> {
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pub fn new(display: RawDisplayHandle) -> Result<Self> {
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let vulkan = Vulkan::new("Vidya", &[], &[], Some(display))?;
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Ok(Self {
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@ -2023,7 +2024,15 @@ impl Renderer {
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})
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}
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pub fn debug_draw(&mut self) -> Result<()> {
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pub fn debug_draw<K, F: FnOnce()>(
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&mut self,
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window: &K,
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pre_present_cb: F,
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) -> Result<()>
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where
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K: core::hash::Hash + Eq,
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W: core::hash::Hash + Eq + Borrow<K>,
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{
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let dev = self.vulkan.device.clone();
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unsafe { dev.dev().device_wait_idle()? };
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@ -2033,7 +2042,7 @@ impl Renderer {
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dev.graphics_queue().clone(),
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)?;
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for ctx in self.window_contexts.values() {
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if let Some(ctx) = self.window_contexts.get(window) {
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let cmd = pool.alloc()?;
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let buffer = cmd.buffer();
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@ -2125,6 +2134,9 @@ impl Renderer {
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Arc::new(sync::Fence::create(dev.clone())?),
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)?;
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// call pre_present_notify
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pre_present_cb();
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frame.present();
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future.block()?;
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@ -2139,9 +2151,12 @@ impl Renderer {
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pub fn new_window_context(
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&mut self,
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extent: vk::Extent2D,
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window_id: winit::window::WindowId,
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window: winit::raw_window_handle::WindowHandle,
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) -> Result<()> {
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window_id: W,
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window: raw_window_handle::WindowHandle,
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) -> Result<()>
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where
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W: core::hash::Hash + Eq,
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{
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use std::collections::hash_map::Entry;
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match self.window_contexts.entry(window_id) {
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Entry::Vacant(entry) => {
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@ -2827,7 +2842,7 @@ mod test_swapchain {
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let window_ctx = WindowContext {
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window_handle: RawWindowHandle::Web(
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winit::raw_window_handle::WebWindowHandle::new(0),
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raw_window_handle::WebWindowHandle::new(0),
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),
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surface,
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current_swapchain: RwLock::new(swapchain),
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27
crates/renderer/src/render_graph.rs
Normal file
27
crates/renderer/src/render_graph.rs
Normal file
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@ -0,0 +1,27 @@
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use ash::vk;
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struct Rgba([f32;4]);
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enum LoadOp {
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Clear(Rgba),
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Load,
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DontCare,
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}
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enum StoreOp {
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DontCare,Store,
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}
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struct AttachmentInfo {
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size: glam::UVec2,
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format: vk::Format,
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load: LoadOp,
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store: StoreOp,
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}
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struct Texture {
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texture: vk::Image,
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}
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pub struct RenderGraph {
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}
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