vidya/crates/game/src/main.rs
Janis f0fff72bce idek so much when i thought i was only doing egui integration
egui cant draw yet, but textures are loaded/updated
2024-12-29 15:48:55 +01:00

238 lines
7.8 KiB
Rust

use std::collections::BTreeMap;
use renderer::Renderer;
use tracing::info;
use tracing_subscriber::EnvFilter;
use winit::{
application::ApplicationHandler,
dpi::{LogicalSize, PhysicalSize},
event::ElementState,
event_loop::EventLoop,
raw_window_handle::{DisplayHandle, HasDisplayHandle, HasWindowHandle},
window::{Window, WindowAttributes, WindowId},
};
struct WindowState {
window: Window,
egui_platform: egui_winit_platform::Platform,
demo_app: egui_demo_lib::DemoWindows,
}
struct WinitState {
last_resize_events: BTreeMap<WindowId, PhysicalSize<u32>>,
window_attrs: WindowAttributes,
windows2: BTreeMap<WindowId, WindowState>,
renderer: Renderer<WindowId>,
}
impl WinitState {
const BASE_WIDTH: u32 = 800;
const BASE_HEIGHT: u32 = 600;
fn new(window_title: String, display: DisplayHandle) -> WinitState {
Self {
windows2: BTreeMap::new(),
last_resize_events: BTreeMap::new(),
window_attrs: WindowAttributes::default()
.with_title(window_title)
.with_resizable(true)
.with_inner_size(LogicalSize::new(Self::BASE_WIDTH, Self::BASE_HEIGHT)),
// TODO: pass down this error and add some kind of error handling UI or dump
renderer: Renderer::new(display.as_raw()).expect("renderer"),
}
}
fn handle_final_resize(&mut self, window_id: WindowId, new_size: PhysicalSize<u32>) {
_ = (window_id, new_size);
info!("TODO: implement resize events");
if let Some(ctx) = self.renderer.window_contexts.get_mut(&window_id) {
ctx.recreate_with(Some(renderer::Extent2D {
width: new_size.width,
height: new_size.height,
}))
.expect("swapchain recreation");
}
}
fn handle_draw_request(&mut self, window_id: WindowId) {
_ = window_id;
info!(
window_id = u64::from(window_id),
"TODO: implement draw request"
);
if let Some(window) = self.windows2.get_mut(&window_id) {
// egui
window.egui_platform.begin_pass();
window.demo_app.ui(&window.egui_platform.context());
let output = window.egui_platform.end_pass(Some(&window.window));
self.renderer
.draw_egui(&window.egui_platform.context(), output);
// rendering
self.renderer
.debug_draw(&window_id, || { // window.window.pre_present_notify()
})
.expect("drawing");
window.window.request_redraw();
}
}
fn remove_window(&mut self, window_id: WindowId) {
tracing::info!(window = u64::from(window_id), "window close requested");
self.windows2.remove(&window_id);
self.renderer.window_contexts.remove(&window_id);
}
fn create_window(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
let window = event_loop
.create_window(
self.window_attrs
.clone()
.with_window_level(winit::window::WindowLevel::AlwaysOnTop),
)
.expect("new window");
let window_id = window.id();
tracing::info!(window = u64::from(window_id), "created new window");
let size = self
.window_attrs
.inner_size
.map(|size| size.to_physical(1.0))
.unwrap_or(PhysicalSize::new(0, 0));
let extent = renderer::Extent2D {
width: size.width,
height: size.height,
};
let _ = self.renderer.new_window_context(
extent,
window_id,
window.window_handle().expect("window handle"),
);
self.windows2.insert(
window_id,
WindowState {
window,
demo_app: egui_demo_lib::DemoWindows::default(),
egui_platform: egui_winit_platform::Platform::new(
egui_winit_platform::PlatformDescriptor {
physical_width: size.width,
physical_height: size.height,
scale_factor: 1.0,
..Default::default()
},
),
},
);
}
}
impl ApplicationHandler for WinitState {
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
tracing::info!("winit::resumed");
self.create_window(event_loop);
}
fn about_to_wait(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
tracing::info!("winit::about_to_wait");
for (&window, &resize) in self.last_resize_events.clone().iter() {
self.handle_final_resize(window, resize);
}
self.last_resize_events.clear();
if self.windows2.is_empty() {
event_loop.exit();
}
}
fn window_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
window_id: winit::window::WindowId,
event: winit::event::WindowEvent,
) {
// if !matches!(event, winit::event::WindowEvent::Resized(_)) {
// if let Some(resize) = self.last_resize_events.remove(&window_id) {
// self.handle_final_resize(window_id, resize);
// }
// }
if let Some(window) = self.windows2.get_mut(&window_id) {
window.egui_platform.handle_event(&event);
}
match event {
winit::event::WindowEvent::Resized(physical_size) => {
_ = self.last_resize_events.insert(window_id, physical_size);
}
winit::event::WindowEvent::CloseRequested
| winit::event::WindowEvent::KeyboardInput {
event:
winit::event::KeyEvent {
physical_key:
winit::keyboard::PhysicalKey::Code(winit::keyboard::KeyCode::KeyQ),
state: ElementState::Pressed,
repeat: false,
..
},
..
} => {
self.remove_window(window_id);
}
winit::event::WindowEvent::KeyboardInput {
event:
winit::event::KeyEvent {
physical_key:
winit::keyboard::PhysicalKey::Code(winit::keyboard::KeyCode::Space),
state: ElementState::Pressed,
repeat: false,
..
},
..
} => {
self.create_window(event_loop);
}
winit::event::WindowEvent::KeyboardInput {
device_id,
event,
is_synthetic,
} => {
_ = (device_id, event, is_synthetic);
}
winit::event::WindowEvent::CursorMoved {
device_id,
position,
} => {
_ = (device_id, position);
}
winit::event::WindowEvent::MouseInput {
device_id,
state,
button,
} => {
_ = (device_id, state, button);
}
winit::event::WindowEvent::RedrawRequested => {
self.handle_draw_request(window_id);
}
_ => {} // unhandled event
}
}
}
fn main() {
let _ = tracing_subscriber::fmt()
.with_env_filter(EnvFilter::from_default_env())
.init();
let ev = EventLoop::new().unwrap();
ev.set_control_flow(winit::event_loop::ControlFlow::Poll);
let display = ev.display_handle().expect("display handle");
let mut game = WinitState::new("Vidya".to_owned(), display);
ev.run_app(&mut game).unwrap();
}