- Replace gpu-allocator with vk-mem 0.5.0 (VMA 3.3.0) in renderer_device - Add public GpuAllocation wrapper, MemoryLocation, AllocationDesc, and allocate_for_buffer/image + bind_buffer/image_memory helpers - Restrict CPU-mapped allocations to HOST_VISIBLE|HOST_COHERENT memory types - Handle guards: raw buffer/image handles owned before allocation so failure paths never leak - Use renderer_device::device::MemoryLocation across renderer, renderer_resources, and renderer_rendergraph; remove all gpu-allocator dependencies - Error on dedicated allocation below Vulkan 1.1 instead of silent downgrade - Add Send/Sync asserts, coherent-mapping and dedicated-allocation validation tests; update AGENTS.md docs
26 lines
605 B
TOML
26 lines
605 B
TOML
[package]
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name = "renderer_device"
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version = "0.1.0"
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edition = "2024"
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[features]
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testing = []
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[dependencies]
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ash = { workspace = true }
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ash-window = { workspace = true }
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vk-mem = { workspace = true }
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parking_lot = { workspace = true }
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tracing = { workspace = true }
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raw-window-handle = { workspace = true }
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bitflags = { workspace = true }
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tinyvec = { workspace = true }
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thiserror = { workspace = true }
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md-5 = { workspace = true }
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crossbeam = "0.8.4"
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dyn-clone = "1"
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bytemuck = { version = "1.21.0", features = ["derive"] }
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[dev-dependencies]
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renderer_macros = { path = "../renderer/renderer_macros" }
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