Janis
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3332e59453
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i genuinely believe this is close to working
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2025-01-09 22:27:47 +01:00 |
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Janis
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0f96689079
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images+commands: sync
- lock pool when allocating command buffers
- store image parent as weak arc in order to not create cycles
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2025-01-05 18:22:50 +01:00 |
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Janis
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5b5a7cba54
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swapchain: use Image abstraction, add support to that for swapchain images
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2025-01-05 03:13:02 +01:00 |
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Janis
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9334e8fa9e
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Image: allow alias on &Arc<Self>, then clone parent or self
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2025-01-05 01:13:48 +01:00 |
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Janis
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66ae2603e6
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deviceowned Eq trait
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2025-01-05 01:13:12 +01:00 |
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Janis
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32ce6e9140
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aliases stored along side views in-line
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2025-01-04 02:28:51 +01:00 |
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Janis
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0627556051
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merge Texture and Image structs, add image aliasing
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2025-01-04 02:15:37 +01:00 |
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Janis
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e76055860d
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rendergraph: transitions
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2025-01-03 18:10:36 +01:00 |
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Janis
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da0befbeaf
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buffer/image desc; queueflags
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2025-01-03 00:21:00 +01:00 |
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Janis
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e76bf29840
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warning cleanup
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2025-01-01 02:00:23 +01:00 |
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Janis
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e8bcaae2a7
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render egui to the screen (finally)
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2024-12-31 11:19:23 +01:00 |
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Janis
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f0fff72bce
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idek so much when i thought i was only doing egui integration
egui cant draw yet, but textures are loaded/updated
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2024-12-29 15:48:55 +01:00 |
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Janis
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f7e6a92018
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command buffer abstraction, images/buffers start
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2024-12-22 02:02:27 +01:00 |
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Janis
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d29b121aca
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idk man...
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2024-12-21 22:18:18 +01:00 |
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Janis
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37aaa07edc
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async acquire image
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2024-12-20 22:47:41 +01:00 |
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Janis
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29258aed7b
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stuff?
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2024-12-15 22:24:18 +01:00 |
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