Commit graph

101 commits

Author SHA1 Message Date
janis 44ff4c4839 pipeline cache 2026-04-04 15:46:17 +02:00
janis cf3244197e warnings 2026-04-04 13:01:52 +02:00
janis 3c59cf022a fix swapchain/surface drop logic error 2026-04-04 00:43:50 +02:00
janis 60760ba67f almost done! 2026-04-04 00:28:43 +02:00
janis ac7e8889db remote slang copy 2026-04-03 18:44:46 +02:00
janis 26b48b6cfa warnings 2026-04-03 03:15:06 +02:00
janis b00b1b3151 fix egui ? 2026-04-03 03:13:51 +02:00
janis 297b79d347 debug name from bevy 2026-04-03 00:17:33 +02:00
janis 82d37247d8 image view type validation 2026-04-02 23:10:01 +02:00
janis 2f05c97bda format class 2026-04-02 17:10:42 +02:00
janis b0f6c7a1b3 yeah........ 2026-04-02 17:10:37 +02:00
janis d91ba8c1b7 buffers 2026-04-02 14:09:42 +02:00
janis 55d22e3164 image? alloc? bruh.. 2026-04-02 13:32:49 +02:00
janis f8907ca6ed more fence/semaphore refactor 2026-03-31 23:07:47 +02:00
janis ea1779a19e fence refactor 2026-03-31 21:40:15 +02:00
janis 4998b7e017 surface/swapchain refactor 2026-03-31 16:56:05 +02:00
janis 4d2dcafb7a more refactoring 2026-03-29 15:17:29 +02:00
janis 05bf7dd61f idk? pdev, queue refactor 2026-03-28 18:11:10 +01:00
janis 20f743d74b instance refactor 2026-03-26 23:18:02 +01:00
janis 41e4a2ed9c instance refactor 2026-03-26 13:04:27 +01:00
janis c1c69d5e54 idk? like.. updating my understanding of the code base after half a year of not touching it 2026-03-26 12:08:48 +01:00
janis fd1855dc73 bevy vulkan render crate 2025-09-20 15:27:47 +02:00
janis fd4e92c69e a lot! 2025-09-20 15:27:21 +02:00
Janis cdb18da722 renderer: thread-local commandpools 2025-01-28 02:30:57 +01:00
Janis d5f9f7f0f0 untrack spirv shaders 2025-01-27 17:06:15 +01:00
Janis 8a7bfed29e font rendering test, ahash, F32 new type 2025-01-27 17:05:43 +01:00
Janis 44076fb5f0 renderer: cleanup 2025-01-19 21:29:46 +01:00
Janis 40ea757543 renderer: remove Vulkan object, move debug mod to its own file 2025-01-19 21:27:45 +01:00
Janis b06c76f1e1 reorder crate dependencies, workspace dependencies 2025-01-19 21:18:06 +01:00
Janis e03efa2803 game: store window surface in game crate, store egui here tmprly 2025-01-19 18:48:54 +01:00
Janis 40885eb9ce renderer: extract swapchain to its own file, refactor types 2025-01-19 18:48:15 +01:00
Janis b2730fecbd device: allow attributes in device_owned_handle types, fix device creation 2025-01-19 18:45:42 +01:00
Janis 0db6b7790d fix: UB in safe rust! 2025-01-19 18:43:09 +01:00
Janis 75e75ec706 util: rawmutexguard: MutexGuard for RawMutex 2025-01-19 18:42:45 +01:00
Janis 5593abc3b5 rendergraph doesn't need to know the SwapchainFrame type 2025-01-19 18:42:25 +01:00
Janis b404b50b62 renderer struct that handles engine objects like samplers, textures 2025-01-19 15:17:21 +01:00
Janis 81c6b6f4ee move all of device and instance creation to Device type 2025-01-19 00:24:04 +01:00
Janis f93513524e previous: game crate use draw_with_graph function 2025-01-19 00:21:49 +01:00
Janis c70c1591db stuff: slight refactoring 2025-01-18 14:49:25 +01:00
Janis 9802bec8b0 debug: timing things 2025-01-14 23:10:10 +01:00
Janis 7640cf053b use scale_factor for egui 2025-01-14 18:53:31 +01:00
Janis d623b8fc46 fix: check for layout transition is always necessary, layout in eguiprepass 2025-01-10 13:28:43 +01:00
Janis dbc4294c09 rendering module 2025-01-10 00:19:46 +01:00
Janis 9242d44755 tracing: debug->trace, remove present_pass
present_pass can be done by simply tagging as output with read: present()
2025-01-09 22:27:47 +01:00
Janis 2cad8adb55 optional pass record function for pure layout/transition passes 2025-01-09 22:27:47 +01:00
Janis 6274b6e5a8 rendergraph resolves faster
Access: layout is nolonger stored in option
rendergraph resolved with linear vectors instead of maps
2025-01-09 22:27:47 +01:00
Janis 3332e59453 i genuinely believe this is close to working 2025-01-09 22:27:47 +01:00
Janis 107c43ee77 it works (magic) 2025-01-09 22:27:47 +01:00
Janis efd73fce43 waiting..... 2025-01-09 22:27:47 +01:00
Janis 131887b633 quick save #2 2025-01-09 22:27:47 +01:00