font rendering test, ahash, F32 new type

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Janis 2025-01-27 17:05:43 +01:00
parent 44076fb5f0
commit be9f00f63f
17 changed files with 1474 additions and 1 deletions

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@ -32,6 +32,7 @@ tinyvec = "1.8"
indexmap = "2"
petgraph = "0.7"
itertools = "0.14.0"
ahash = "0.8"
parking_lot = "0.12.3"

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Copyright 2022 The Noto Project Authors (https://github.com/notofonts/latin-greek-cyrillic)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2011 The Roboto Project Authors (https://github.com/googlefonts/roboto-classic)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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https://en.wiktionary.org/wiki/hello#Translations
Abkhaz: бзиа збаша (bzia zbaša), мыш бзи (məš bzi), (to a man) бзиара убааит (bziara ubaaiṭ), (to a woman) бзиара ббааит (bziara bbaaiṭ), (to more than one person) бзиара жәбааит pl (bziara ž°baaiṭ)
Afrikaans: hallo (af), goeiedag
Ainu: イランカラㇷ゚テ (irankarapte)
Albanian: tungjatjeta (sq), tung (informal), ç'kemi m or f
Arbëreshë Albanian: falem (sq)
Alemannic German: sälü, hoi, hello
Aleut: aang, draas
Ambonese Malay: wai
American Sign Language: B@Sfhead-PalmForward B@FromSfhead-PalmForward
Amharic: ሰላም (sälam)
Apache:
Jicarilla: dá nzhǫ́
Western Apache: dagotʼee, daʼanzho, yaʼateh
Arabic: السَّلَامُ عَلَيْكُمْ‎ (ar) (as-salāmu ʿalaykum), سَلَام‎ (ar) (salām), مَرْحَبًا‎ (ar) (marḥaban), أَهْلًا‎ (ar) (ʾahlan)
Egyptian Arabic: اهلاً‎ (ahlan)
Iraqi Arabic: هلو‎ (helaww)
Archi: салам алейкум (salam alejkum), варчӀами (warčʼami)
Armenian: բարև (hy) (barew), ողջույն (hy) (ołǰuyn)
Assamese: নমস্কাৰ (nomoskar) (very formal), আচ্চেলামো আলাইকোম (asselamü alaiküm) (formal, used among Muslims), হেল’ (helö)
Assyrian Neo-Aramaic: ܫܠܵܡܵܐ‎ (šlama), (to a man) ܫܠܵܡܵܐ ܥܲܠܘܼܟ݂‎ (šlama ʿāloḳ), (to a woman) ܫܠܵܡܵܐ ܥܲܠܵܟ݂ܝ‎ (šlama ʿālaḳ), (to more than one person) ܫܠܵܡܵܐ ܥܲܠܵܘܟ݂ܘܿܢ‎ (šlama ʿāloḳon)
Asturian: hola (ast)
Azerbaijani: salam (az), səlam (South Azerbaijani), hər vaxtınız xeyir olsun, hər vaxtınız xeyir
Bashkir: сәләм (säläm)
Basque: kaixo (eu)
Bats: please add this translation if you can
Bavarian: servus, grias di, pfiati (Timau)
Belarusian: віта́ю (vitáju), здаро́ў (zdaróŭ) (colloquial), до́бры дзень (dóbry dzjenʹ) (good day)
Bengali: নমস্কার (bn) (nômôśkar), আসসালামুআলাইকুম (aśśalamualaikum), সালাম (śalam), হ্যালো (hjalo)
Bhojpuri: प्रणाम (praṇām)
Bouyei: mengz ndil
Bulgarian: здра́сти (bg) (zdrásti) (familiar), здраве́й (bg) sg (zdravéj) (familiar), здраве́йте (bg) pl (zdravéjte) (formal)
Burmese: မင်္ဂလာပါ (my) (mangga.lapa) , ဟဲလို (my) (hai:lui) (colloquial)
Catalan: hola (ca)
Cayuga: sgę́:nǫʔ
Central Atlas Tamazight: ⴰⵣⵓⵍ (azul)
Chamorro: håfa adai
Chechen: маршалла ду хьоьга (maršalla du ḥöga) (to one person), маршалла ду шуьга (maršalla du šüga) (to a group of people), ассаламу ӏалайкум (assalamu ʿalajkum)
Cherokee: ᎣᏏᏲ (chr) (osiyo)
Chichewa: moni
Chickasaw: chokma
Chinese:
Cantonese: 你好 (nei5 hou2), 哈佬 (haa1 lou2)
Dungan: ни хо (ni ho), сэляму (seli͡amu), хома (homa)
Hakka: 你好 (ngì-hó)
Mandarin: 你好 (zh) (nǐ hǎo), 您好 (zh) (nín hǎo) (polite), 你們好, 你们好 (nǐmen hǎo) (to a group of people), 好 (zh) (hǎo) (following an address form or name), 嗨 (zh) (hāi), 哈囉 (zh), 哈啰 (zh) (hāluó)
Min Dong: 汝好 (nṳ̄ hō̤)
Min Nan: 汝好 (lí hó)
Xiang: please add this translation if you can
Wu: 儂好, 侬好 (non hau)
Choctaw: halito
Chukchi: еттык (ettyk) (formal), ети (eti) (informal), етти (etti) (informal)
Coptic: ⲛⲟϥⲣⲓ (nofri)
Cornish: dydh da
Corsican: bonghjornu
Cree:
Plains Cree: tânisi
Czech: ahoj (cs), nazdar (cs) (informal), servus (cs) (informal), dobrý den (cs) (formal)
Danish: hej (da), dav (da), god dag (formal), hallo (da)
Dhivehi: އައްސަލާމު ޢަލައިކުމް‎ (assalāmu ʿalaikum̊)
Dutch: hallo (nl), hoi (nl), hai (nl), hé (nl), dag (nl) (informal), goeiedag (nl), goededag (nl), goedendag (nl), goeiendag (nl) (formal)
Esperanto: saluton (eo)
Estonian: tere (et), hei (et)
Faroese: hey, halló
Fijian: bula (fj)
Finnish: terve (fi), moi (fi), hei (fi), moikka (fi)
French: bonjour (fr), salut (fr) (informal), coucou (fr)(informal), cocorico (fr)
Friulian: mandi
Galician: ola (gl), oula, ouga
Georgian: გამარჯობა (ka) (gamarǯoba), ჰეი (hei)
German: hallo (de), guten Tag (de), servus (de), moin (de), grüß Gott (de) (Southern German, Austria)
Alemannic German: grüezi
Gilbertese: mauri
Gothic: 𐌷𐌰𐌹𐌻𐍃 (hails), 𐌷𐌰𐌹𐌻𐌰 (haila)
Greek: γεια (el) (geia), γεια σου sg (geia sou), γεια σας pl (geia sas), χαίρετε (el) (chaírete)
Ancient: χαῖρε sg (khaîre), χαίρετε pl (khaírete), χαῖρε καί ὑγίαινε sg (khaîre kaí hugíaine)
Greenlandic: aluu (kl)
Guaraní: maitei (gn)
Gujarati: નમસ્તે (namaste), નમસ્કાર (namaskār)
Haitian Creole: bonjou
Hausa: sannu
Hawaiian: aloha
Hebrew: שָׁלוֹם‎ (he) (shalóm), שָׁלוֹם עָלֵיכֶם‎ (he) (shalóm 'aleikhém)
Hindi: नमस्ते (hi) (namaste), नमस्कार (hi) (namaskār), सलाम (hi) (salām) (used by Muslims), सत श्री अकाल (sat śrī akāl) (Sikh, hello/goodbye), हेलो (hi) (helo), हलो (halo), सत्य (hi) (satya), आदाब (hi) (ādāb)
Hmong:
Green Hmong: nyob zoo
White Hmong: nyob zoo
Hungarian: szia (hu), sziasztok (hu) pl (informal), szervusz (hu), szervusztok pl (somewhat formal), heló (hu), helló (hu) (informal), jó napot (hu), jó napot kívánok (hu) (formal), üdvözlöm
Icelandic: halló (is), hæ (is), góðan dag (is), góðan daginn (is)
Ido: hola (io)
Igbo: kèdu
Indonesian: hai (id), salam (id)
Interlingua: bon die, salute (ia)
Irish: Dia dhuit (formal, singular), Dia dhaoibh (formal, plural), Dia's Muire dhuit (formal, singular, response), Dia's Muire dhaoibh (formal, plural, response)
Isan: please add this translation if you can
Italian: ciao (it), salve (it), buongiorno (it), saluti (it) m pl
Iu Mien: yiem longx nyei
Jamaican Creole: ello, wah gwaan
Japanese: おはよう (ja) (ohayō) (morning), こんにちは (ja) (konnichi wa) (daytime), こんばんは (ja) (konban wa) (evening)
Javanese: halo
Jeju: 반갑수다 (ban-gapsuda), 펜안ᄒᆞ우꽈 (pen-anhawukkwa), 펜안 (pen-an)
Judeo-Tat: шолум (şolum)
Kabardian: уузыншэм (wwzənšăm)
Kabyle: azul
Kalmyk: мендвт (mendvt), менд (mend) (informal)
Kannada: ತುಳಿಲು (kn) (tuḷilu), ನಮಸ್ಕಾರ (kn) (namaskāra)
Karachay-Balkar: кюнюгюз ашхы болсун (künügüz aşxı bolsun), ассаламу алейкум (assalamu aleykum)
Karelian: terveh, hei
Kazakh: сәлем (kk) (sälem) (informal), сәлеметсіздер (sälemetsızder) (formal)
Khmer: ជំរាបសួរ (cumriəp suə), សួស្តី (suəsdəy)
Khün: please add this translation if you can
Kinyarwanda: muraho
Korean: 안녕하십니까 (annyeonghasimnikka) (formal), 안녕하세요 (ko) (annyeonghaseyo) (neutrally formal), 안녕(安寧) (ko) (annyeong) (informal)
Krio: kushɛ
Kurdish:
Northern Kurdish: merheba (ku), silav (ku), selam (ku)
Kyrgyz: саламатсыздарбы (salamatsızdarbı), салам (ky) (salam)
Ladino: shalom, bonjur, buenos diyas
Lak: салам (salam)
Lakota: háu
Lao: ສະບາຍດີ (sa bāi dī)
Latin: salvē (la) sg, salvēte (la) pl; avē (la) sg, avēte pl
Latvian: sveiki (informal to more than one person or people of indeterminate gender), sveiks (to a man), sveika (to a woman), čau (informal)
Laz: გეგაჯგინას (gegaǯginas)
Lezgi: салам (salam)
Lithuanian: labas (lt), sveikas (lt) (informal), sveiki (lt) (formal)
Livonian: tēriņtš
Luo: msawa
Lü: ᦍᦲᧃᦡᦲ (yiinḋii)
Luxembourgish: hallo
Macedonian: здраво (zdravo)
Malagasy: manao ahoana? (mg), salama (mg) (Tsimihety)
Malay: helo (ms), apa khabar (ms), salam (ms)
Malayalam: ഹലോ (halō), നമസ്തേ (ml) (namastē), നമസ്കാരം (ml) (namaskāraṃ)
Maltese: bonġu (mt) (before noon), bonswa (after noon), nsellimlek (formal one to one person), nsellmilkom (formal one to more than one person), nsellmulek (formal more than one person to one person), nsellmulkom (formal more than one person to more than one persons)
Manchu: ᠰᠠᡳᠶᡡᠨ (saiyūn)
Maori: kia ora (mi) (informal), tēnā koe (formal to one person), tēnā kōrua (formal to two people), tēnā koutou (formal to three or more people)
Mapudungun: mari mari
Maranungku: yo
Marathi: नमस्कार (mr) (namaskār)
Michif: tánishi, boñjour
Mingrelian: გომორძგუა (gomorʒgua)
Mohawk: sekoh
Mongolian:
Cyrillic: сайн уу? (mn) (sayn uu?) (informal), сайн байна уу? (mn) (sayn bayna uu?)
Mopan Maya: dʼyoos
Nahuatl: niltze (nah), panoltih
Navajo: yáʼátʼééh
Neapolitan: uè
Nepali: नमस्ते (ne) (namaste), नमस्कार (ne) (namaskār)
Norman: baon-n-jour (Guernsey), banjour (Guernsey), boujouo (continental Normandy), bouônjour (Jersey), bwõju (Sark)
Northern Thai: สบายดีก่อ
Norwegian:
Bokmål: hallo (no), hei (no), god dag (no) (formal), halla (no) (informal), heisann
Ojibwe: boozhoo
Okinawan: はいさい m (haisai), はいたい f (haitai), はい n (hai)
Old English: wes hāl
Oriya: ନମସ୍କାର (or) (nômôskarô)
Ossetian: салам (salam), байрай (bajraj), арфӕ (arfæ)
Palauan: alii
Pashto: سلام‎ (ps) (salām), سلام الېک‎ (slāmālék), السلام عليکم‎ (as-salám alaykúm)
Persian: سلام‎ (fa) (salâm), سلام علیکم‎ (salâmo alaykom) (religious), درود‎ (fa) (dorud) (literary)
Pitcairn-Norfolk: watawieh
Polish: cześć (pl) (informal), witaj (pl), witajcie, witam (more formal), dzień dobry (pl) (formal), siema (pl) (informal), halo (pl) (on phone), serwus (pl) (colloquial), cześka (colloquial), siemanero (colloquial)
Portuguese: oi (pt), olá (pt), (slang) e aí? (pt)
Punjabi: ਸਤਿ ਸ਼੍ਰੀ ਅਕਾਲ (sati śrī akāl)
Rapa Nui: 'iorana
Romani: te aves baxtalo (to a male), te aves baxtali (to a female), te aven baxtale (to two or more people)
Romanian: salut (ro), bună (ro), noroc (ro) (informal), bună ziua (formal), servus (ro)
Russian: приве́т (ru) (privét) (informal), здоро́во (ru) (zdoróvo) (colloquial), здра́вствуйте (ru) (zdrávstvujte) (formal, first "в" is silent), до́брый день (ru) (dóbryj denʹ), здра́вствуй (ru) (zdrávstvuj) (informal, first "в" is silent), салю́т (ru) (saljút)
Rusyn: наздар (nazdar)
Sami:
Inari Sami: tiervâ
Northern: dearvva, būres
Skolt: tiõrv
Southern: buaregh
Samoan: talofa
Sanskrit: नमस्कार (sa) (namaskāra), नमस्ते (namaste), नमो नमः (namo namaḥ) (formal)
Scots: hullo
Scottish Gaelic: halò (informal), latha math (formal), (informal) hòigh
Serbo-Croatian:
Cyrillic: здра̏во, ћа̑о, ме̏рха̄ба, селам, бог, бок
Roman: zdrȁvo (sh), ćȃo (sh), mȅrhāba, selam (sh), bog, bok (sh)
Sesotho: lumela
Shan: please add this translation if you can
Shona: mhoro
Sichuan Yi: please add this translation if you can
Sicilian: ciao, salutamu
Sindhi: هيلو‎
Sinhalese: හලෝ (halō), ආයුබෝවන් (si) (āyubōwan)
Situ: please add this translation if you can
Slovak: ahoj (sk), nazdar (informal), servus (sk) (informal), dobrý deň (formal)
Slovene: žívjo, zdrávo (informal), dóber dán, pozdravljeni (formal)
Somali: ma nabad baa, waa nabad
Sorbian:
Lower Sorbian: dobry źeń
Sotho: dumela (st)
Spanish: hola (es), buenos días (es), qué tal, buenas tardes (es)
Sundanese: halo
Svan: ხოჩა ლადა̈ღ (xoča ladäɣ)
Swahili: jambo (sw), salaam
Swedish: hallå (sv), hej (sv), god dag (sv) (formal), tjena (sv), hejsan (sv) (informal), tja (sv)
Tagalog: kamusta (tl)/kumusta (tl), musta (tl) (slang), hoy (tl), huy, oy/oi (informal), uy/ui (informal)
Tajik: салом (salom)
Tamil: வணக்கம் (ta) (vaṇakkam)
Tangsa: äshazhoix
Tatar: сәлам (tt) (sälam)
Telugu: నమసకారం (namasakāraṁ), బాగున్నారా (bāgunnārā)
Tetum: please add this translation if you can
Thai: สวัสดี (th) (sà-wàt-dii), สวัสดีครับ (male speaker), สวัสดีค่ะ (female speaker), หวัดดี (wàt-dii)
Tibetan: བཀྲ་ཤིས་བདེ་ལེགས (bkra shis bde legs)
Tigrinya: ሰላም (sälam)
Tongan: mālō e lelei
Tswana: dumela (tn) (singular, as in dumela, rra, "hello sir"), dumelang (tn) (plural, as in dumelang, borra, "hello gentlemen")
Turkish: merhaba (tr), selam (tr)
Turkmen: salam
Tuvan: экии (ekii)
Udmurt: ӟеч (dźeć), чырткем (ćyrtkem), умой (umoj)
Ukrainian: приві́т (uk) (pryvít) (informal), здоро́в був (uk) (zdoróv buv) (informal), добри́день (uk) (dobrýdenʹ) (neutral or formal), чоло́м (čolóm)
Urdu: سلام علیکم‎ (salām-o-alaikum), اسلام علیکم‎ (literally “Peace be upon you”), اسلام علیکم ورحمۃاللہ وبرکاتہ‎ (literally “Peace be upon you & May Allah bless”), آداب‎ (ur) (ādāb)
Uyghur: سالام‎ (salam)
Uzbek: salom (uz)
Venetian: ciao (vec)
Vietnamese: xin chào (vi), chào (vi)
Volapük: glidis
Walloon: bondjoû (wa), a (wa), diewåde (wa) (old)
Welsh: helo (cy), bore da (good morning), dydd da (good day), hylo
West Frisian: hallo, hoi
Winnebago: haho (male speaker), hą (female speaker), hinįkaraginʼ
Xhosa: molo sg, molweni pl
Xibe: ᠪᠠᡳᡨᠠᡴᡡ
ᠨᠠ (baitakū na)
Yakut: эҕэрдэ (eğerde), дорообо (doroobo) (informal)
Yiddish: שלום־עליכם‎ (sholem-aleykhem), אַ גוטן‎ (yi) (a gutn), גוט־מאָרגן‎ (yi) (gut-morgn)
Yoruba: Pẹlẹ o
Yup'ik: waqaa, cama-i
Zapotec: padiull
Zazaki: sılam, namaste
Zhuang: mwngz ndei
Zulu: sawubona (zu) (familiar), sanibonani (plural, respectful)

View file

@ -2,7 +2,7 @@
use std::collections::BTreeMap;
use rand::{Rng, SeedableRng};
use renderer::{render_graph, rendering::Font, swapchain::WindowSurface, Renderer2};
use renderer::{render_graph, swapchain::WindowSurface, Renderer2};
use tracing::info;
use tracing_subscriber::EnvFilter;
use winit::{

View file

@ -8,6 +8,7 @@ tinyvec = { workspace = true }
indexmap = { workspace = true }
petgraph = { workspace = true }
itertools = { workspace = true }
ahash = { workspace = true }
rand = { workspace = true }
parking_lot = { workspace = true }
glam = { workspace = true }
@ -33,7 +34,11 @@ cfg-if = "1.0.0"
dyn-clone = "1"
crossbeam = "0.8.4"
bytemuck = { version = "1.21.0", features = ["derive"] }
cosmic-text = "0.12.1"
sys-locale = "0.3.2"
guillotiere = "0.6.2"
[dev-dependencies]
tracing-test = "0.2.5"
image = "0.25.5"

View file

@ -0,0 +1,37 @@
struct VertexIn {
[[vk::layout(0)]] float2 pos;
[[vk::layout(1)]] float4 color;
}
struct VertexOut {
[[vk::layout(0)]] float4 color;
float4 position : SV_Position;
}
struct PushConstant {
float4x4 mvp;
}
[[vk::push_constant]]
ConstantBuffer<PushConstant> push_constant;
[shader("vertex")]
VertexOut vertex(VertexIn vertex) {
VertexOut output;
output.position = mul(push_constant.mvp, float4(vertex.pos, 1.0));
output.color = vertex.color;
return output;
}
struct FragmentOut {
float4 color : SV_Target;
}
[shader("fragment")]
FragmentOut fragment(VertexOut input) {
FragmentOut output;
output.color = input.color;
return output;
}

View file

@ -36,6 +36,7 @@ pub mod render_graph;
pub mod rendering;
pub mod swapchain;
pub mod sync;
mod text;
pub mod util;
use device::{Device, DeviceOwned, DeviceQueueFamilies};

View file

@ -1 +1,384 @@
use std::sync::Arc;
use ash::vk;
use glam::{f32::Mat4, vec3};
pub use crate::egui_pass::{egui_pass, egui_pre_pass};
use crate::{
buffers::{Buffer, BufferDesc},
commands,
device::{Device, DeviceOwned},
images::ImageViewDesc,
pipeline,
render_graph::{
buffer_barrier, Access, GraphResourceId, PassDesc, RecordFn, RenderContext, RenderGraph,
},
sync,
util::Rgba8,
Result,
};
pub struct Wireframe {
positions: Arc<Buffer>,
indices: Arc<Buffer>,
num_indices: u32,
colors: Arc<Buffer>,
pipeline: Arc<pipeline::Pipeline>,
layout: Arc<pipeline::PipelineLayout>,
}
impl Wireframe {
pub async fn from_triangles_indexed(
dev: Device,
positions: Vec<glam::Vec3>,
indices: Vec<u32>,
colors: Vec<Rgba8>,
) -> Result<Self> {
let positions_size = positions.len() * size_of::<glam::Vec3>();
let num_indices = indices.len() as u32;
let indices_size = indices.len() * size_of::<u32>();
let indices_offset = positions_size;
let colors_size = colors.len() * size_of::<Rgba8>();
let colors_offset = indices_offset + indices_size;
let staging_size = positions_size + indices_size + colors_size;
let mut staging = Buffer::new(
dev.clone(),
BufferDesc {
name: Some("wireframe-staging".into()),
size: staging_size as u64,
usage: vk::BufferUsageFlags::TRANSFER_SRC,
mem_usage: vk_mem::MemoryUsage::AutoPreferHost,
alloc_flags: vk_mem::AllocationCreateFlags::MAPPED
| vk_mem::AllocationCreateFlags::HOST_ACCESS_SEQUENTIAL_WRITE
| vk_mem::AllocationCreateFlags::STRATEGY_FIRST_FIT,
..Default::default()
},
)?;
{
let mut map = staging.map()?;
map[..positions_size].copy_from_slice(bytemuck::cast_slice(&positions));
map[indices_offset..][..indices_size].copy_from_slice(bytemuck::cast_slice(&indices));
map[colors_offset..][..colors_size].copy_from_slice(bytemuck::cast_slice(&colors));
}
let positions = Buffer::new(
dev.clone(),
BufferDesc {
name: Some("wireframe-positions".into()),
size: positions_size as u64,
usage: vk::BufferUsageFlags::TRANSFER_DST | vk::BufferUsageFlags::VERTEX_BUFFER,
mem_usage: vk_mem::MemoryUsage::AutoPreferDevice,
..Default::default()
},
)?;
let indices = Buffer::new(
dev.clone(),
BufferDesc {
name: Some("wireframe-indices".into()),
size: indices_size as u64,
usage: vk::BufferUsageFlags::TRANSFER_DST | vk::BufferUsageFlags::INDEX_BUFFER,
mem_usage: vk_mem::MemoryUsage::AutoPreferDevice,
..Default::default()
},
)?;
let colors = Buffer::new(
dev.clone(),
BufferDesc {
name: Some("wireframe-colors".into()),
size: colors_size as u64,
usage: vk::BufferUsageFlags::TRANSFER_DST | vk::BufferUsageFlags::VERTEX_BUFFER,
mem_usage: vk_mem::MemoryUsage::AutoPreferDevice,
..Default::default()
},
)?;
let pool = commands::SingleUseCommandPool::new(dev.clone(), dev.graphics_queue().clone())?;
let cmd = pool.alloc()?;
cmd.copy_buffers(
staging.handle(),
positions.handle(),
&[vk::BufferCopy {
src_offset: 0,
dst_offset: 0,
size: positions_size as u64,
}],
);
cmd.copy_buffers(
staging.handle(),
indices.handle(),
&[vk::BufferCopy {
src_offset: indices_offset as u64,
dst_offset: 0,
size: indices_size as u64,
}],
);
cmd.copy_buffers(
staging.handle(),
colors.handle(),
&[vk::BufferCopy {
src_offset: colors_offset as u64,
dst_offset: 0,
size: colors_size as u64,
}],
);
let barriers = [
buffer_barrier(
positions.handle(),
0,
positions.len(),
Access::transfer_write(),
Access::vertex_read(),
None,
),
buffer_barrier(
indices.handle(),
0,
indices.len(),
Access::transfer_write(),
Access::index_read(),
None,
),
buffer_barrier(
colors.handle(),
0,
colors.len(),
Access::transfer_write(),
Access::vertex_read(),
None,
),
];
unsafe {
dev.dev().cmd_pipeline_barrier2(
cmd.buffer(),
&vk::DependencyInfo::default().buffer_memory_barriers(&barriers),
);
}
let future = cmd.submit_async(None, None, Arc::new(sync::Fence::create(dev.clone())?))?;
let (pipeline, layout) = Self::create_pipeline(dev.clone())?;
future.await;
Ok(Self {
positions: Arc::new(positions),
indices: Arc::new(indices),
colors: Arc::new(colors),
pipeline: Arc::new(pipeline),
layout: Arc::new(layout),
num_indices,
})
}
fn create_pipeline(device: Device) -> Result<(pipeline::Pipeline, pipeline::PipelineLayout)> {
let pipeline_layout = pipeline::PipelineLayout::new(
device.clone(),
pipeline::PipelineLayoutDesc {
descriptor_set_layouts: &[],
push_constant_ranges: &[vk::PushConstantRange {
offset: 0,
size: 128,
stage_flags: vk::ShaderStageFlags::VERTEX,
}],
name: Some("wireframe-pipeline-layout".into()),
},
)?;
let shader = pipeline::ShaderModule::new_from_path(
device.clone(),
"crates/renderer/shaders/wireframe.spv",
)?;
let pipeline = pipeline::Pipeline::new(
device.clone(),
pipeline::PipelineDesc::Graphics(pipeline::GraphicsPipelineDesc {
flags: Default::default(),
name: Some("wireframe-pipeline".into()),
shader_stages: &[
pipeline::ShaderStageDesc {
flags: vk::PipelineShaderStageCreateFlags::empty(),
module: &shader,
stage: vk::ShaderStageFlags::FRAGMENT,
entry: c"main".into(),
},
pipeline::ShaderStageDesc {
flags: vk::PipelineShaderStageCreateFlags::empty(),
module: &shader,
stage: vk::ShaderStageFlags::VERTEX,
entry: c"main".into(),
},
],
render_pass: None,
layout: &pipeline_layout,
subpass: None,
base_pipeline: None,
vertex_input: Some(pipeline::VertexInputState {
bindings: &[
vk::VertexInputBindingDescription {
binding: 0,
stride: size_of::<glam::Vec3>() as u32,
input_rate: vk::VertexInputRate::VERTEX,
},
vk::VertexInputBindingDescription {
binding: 1,
stride: size_of::<Rgba8>() as u32,
input_rate: vk::VertexInputRate::VERTEX,
},
],
attributes: &[
vk::VertexInputAttributeDescription {
location: 0,
binding: 0,
format: vk::Format::R32G32B32_SFLOAT,
offset: 0,
},
vk::VertexInputAttributeDescription {
location: 1,
binding: 1,
format: vk::Format::R8G8B8A8_UNORM,
offset: 0,
},
],
}),
input_assembly: Some(pipeline::InputAssemblyState {
topology: vk::PrimitiveTopology::TRIANGLE_LIST,
primitive_restart: false,
}),
tessellation: None,
viewport: Some(pipeline::ViewportState {
num_viewports: 1,
num_scissors: 1,
..Default::default()
}),
rasterization: Some(pipeline::RasterizationState {
cull_mode: vk::CullModeFlags::NONE,
polygon_mode: vk::PolygonMode::LINE,
..Default::default()
}),
multisample: Some(pipeline::MultisampleState {
..Default::default()
}),
depth_stencil: Some(pipeline::DepthStencilState {
depth: Some(pipeline::DepthState {
write_enable: false,
compare_op: Some(vk::CompareOp::LESS),
bounds: Some(pipeline::DepthBounds { min: 0.0, max: 1.0 }),
}),
..Default::default()
}),
color_blend: Some(pipeline::ColorBlendState {
attachments: &[vk::PipelineColorBlendAttachmentState::default()
.color_write_mask(vk::ColorComponentFlags::RGBA)
.blend_enable(true)
.color_blend_op(vk::BlendOp::ADD)
.src_color_blend_factor(vk::BlendFactor::ONE)
.dst_color_blend_factor(vk::BlendFactor::ONE_MINUS_SRC_ALPHA)
.alpha_blend_op(vk::BlendOp::ADD)
.src_alpha_blend_factor(vk::BlendFactor::ONE)
.dst_alpha_blend_factor(vk::BlendFactor::ONE_MINUS_SRC_ALPHA)],
..Default::default()
}),
rendering: Some(pipeline::RenderingState {
color_formats: &[vk::Format::R8G8B8A8_UNORM],
..Default::default()
}),
dynamic: Some(pipeline::DynamicState {
dynamic_states: &[vk::DynamicState::VIEWPORT, vk::DynamicState::SCISSOR],
..Default::default()
}),
}),
)?;
Ok((pipeline, pipeline_layout))
}
pub fn pass(&self, rg: &mut RenderGraph, target: GraphResourceId) -> Result<()> {
let reads = [(target, Access::color_attachment_read_write())].to_vec();
let writes = [(target, Access::color_attachment_write_only())].to_vec();
let record: Box<RecordFn> = Box::new({
let positions = self.positions.clone();
let indices = self.indices.clone();
let colors = self.colors.clone();
let num_indices = self.num_indices;
let pipeline = self.pipeline.clone();
let layout = self.layout.clone();
move |ctx: &RenderContext| -> Result<()> {
let target = ctx.get_image(target).unwrap();
let cmd = &ctx.cmd;
//let model = Mat4::from_scale(vec3(0.01, 0.01, 0.01));
let proj = Mat4::perspective_lh(
core::f32::consts::FRAC_PI_4,
target.width() as f32 / target.height() as f32,
0.1,
100.0,
);
let pos = vec3(0.0, 0.0, -5.0);
let view = Mat4::look_at_rh(pos, pos + vec3(0.0, 0.0, 1.0), vec3(0.0, 1.0, 0.0));
let to_clip = proj * view; // * model;
let color_attachment = &vk::RenderingAttachmentInfo::default()
.image_layout(vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL)
.image_view(target.get_view(ImageViewDesc {
kind: vk::ImageViewType::TYPE_2D,
format: target.format(),
aspect: vk::ImageAspectFlags::COLOR,
..Default::default()
})?)
.load_op(vk::AttachmentLoadOp::LOAD)
.store_op(vk::AttachmentStoreOp::STORE);
cmd.begin_rendering(
vk::RenderingInfo::default()
.color_attachments(core::slice::from_ref(color_attachment))
.layer_count(1)
.render_area(vk::Rect2D::default().extent(target.extent_2d())),
);
cmd.set_scissors(&[vk::Rect2D::default()
.offset(vk::Offset2D::default())
.extent(target.extent_2d())]);
cmd.set_viewport(&[vk::Viewport::default()
.x(0.0)
.y(0.0)
.min_depth(0.0)
.max_depth(1.0)
.width(target.width() as f32)
.height(target.height() as f32)]);
cmd.bind_pipeline(&pipeline);
cmd.bind_indices(indices.buffer(), 0, vk::IndexType::UINT32);
cmd.bind_vertex_buffers(&[positions.handle(), colors.handle()], &[0, 0]);
cmd.push_constants(
&layout,
vk::ShaderStageFlags::VERTEX,
0,
bytemuck::cast_slice(&[to_clip]),
);
cmd.draw_indexed(num_indices, 1, 0, 0, 0);
cmd.end_rendering();
Ok(())
}
});
rg.add_pass(PassDesc {
reads,
writes,
record: Some(record),
});
Ok(())
}
}

424
crates/renderer/src/text.rs Normal file
View file

@ -0,0 +1,424 @@
use std::{
collections::HashMap,
sync::{Arc, Weak},
};
use ash::vk::Extent2D;
use cosmic_text::{
Attrs, Buffer, CacheKey, Family, FontSystem, Metrics, PhysicalGlyph, SwashCache,
};
use glam::{IVec2, Vec2};
use guillotiere::size2;
#[cfg(test)]
use image::{GenericImage, GenericImageView};
use crate::{
def_monotonic_id,
util::{self, Rect2D, F32},
};
const ROBOTO_BYTES: &[u8] =
include_bytes!("../../../assets/fonts/Roboto/Roboto-VariableFont_wdth,wght.ttf");
const NOTO_SANS_HAN_BYTES: &[u8] =
include_bytes!("../../../assets/fonts/Noto_Sans_SC/NotoSansSC-VariableFont_wght.ttf");
def_monotonic_id!(pub FontId);
type FontData = Arc<dyn AsRef<[u8]> + Send + Sync>;
struct FontStore {
fonts: HashMap<FontId, FontData>,
}
impl FontStore {
fn new() -> Self {
Self {
fonts: HashMap::new(),
}
}
fn add_font_bytes(&mut self, bytes: FontData) -> FontId {
let id = FontId::new();
self.fonts.insert(id, bytes);
id
}
fn as_source(&self, id: FontId) -> Option<cosmic_text::fontdb::Source> {
self.fonts
.get(&id)
.map(|bytes| cosmic_text::fontdb::Source::Binary(Arc::clone(bytes)))
}
}
#[derive(Debug, Default)]
struct FontAtlasSets {
sets: HashMap<FontId, FontAtlasSet>,
}
impl FontAtlasSets {
fn new() -> Self {
Self {
sets: HashMap::new(),
}
}
fn get(&self, key: &FontId) -> Option<&FontAtlasSet> {
self.sets.get(key)
}
fn get_mut(&mut self, key: &FontId) -> Option<&mut FontAtlasSet> {
self.sets.get_mut(key)
}
}
/// Per-Font Font Atlas Set
#[derive(Debug, Default)]
struct FontAtlasSet {
// TODO: add proper plural of atlas to english language.
atlantes: HashMap<util::F32, Vec<FontAtlas>>,
}
impl FontAtlasSet {
fn new() -> Self {
Self {
atlantes: HashMap::new(),
}
}
fn get_glyph_info(&self, key: CacheKey) -> Option<AtlasGlyphInfo> {
self.atlantes
.get(&F32::from_bits(key.font_size_bits))?
.iter()
.find_map(|atlas| {
atlas
.glyphs
.get(&key)
.map(|&(rect, offset)| (Arc::downgrade(&atlas.image), rect, offset))
})
.map(|(image, rect, offset)| AtlasGlyphInfo {
image,
rect,
offset,
})
}
fn add_glyph(
&mut self,
font_system: &mut FontSystem,
swash_cache: &mut SwashCache,
physical: PhysicalGlyph,
) -> Result<AtlasGlyphInfo, Error> {
let key = physical.cache_key;
let atlantes = self
.atlantes
.entry(F32::from_bits(physical.cache_key.font_size_bits))
.or_insert_with(|| vec![FontAtlas::new(512)]);
let (data, size, offset) = get_outlined_glyph_texture(font_system, swash_cache, physical)?;
if !atlantes
.iter_mut()
.any(|atlas| atlas.add_glyph(key, &data, size, offset).is_some())
{
let max_size = size.height.max(size.height);
let x2_or_512 = (1u32 << (32 - max_size.leading_zeros())).max(512);
atlantes.push(FontAtlas::new(x2_or_512));
atlantes
.last_mut()
.unwrap()
.add_glyph(key, &data, size, offset)
.ok_or(Error::FailedToRasterizeGlyph(key))?;
}
Ok(self.get_glyph_info(key).unwrap())
}
}
#[derive(Debug)]
struct Image(parking_lot::RwLock<ImageInner>);
#[derive(Debug, Clone)]
struct ImageInner {
image: Vec<u8>,
image_size: Extent2D,
}
impl ImageInner {
fn bytes(&self) -> &[u8] {
self.image.as_slice()
}
fn bytes_mut(&mut self) -> &mut [u8] {
self.image.as_mut_slice()
}
fn width(&self) -> u32 {
self.image_size.width
}
fn height(&self) -> u32 {
self.image_size.height
}
}
#[derive(Debug)]
struct AtlasGlyphInfo {
image: Weak<Image>,
rect: Rect2D,
offset: IVec2,
}
struct FontAtlas {
// TODO: this image will be host-coherent and host-visible, so that it can
// be updated with new glyphs.
// that begs the question:
// - should it be staged to a device-local image when it's used?
// - does it make sense to use VK_EXT_external_memory_host here? It's
// supported on virtually all Windows and Linux drivers.
// - how to sync this? I need to make sure that when this image is written
// to, it isn't also being read from. Usually, these images will be
// write-only, except when rendering. Since currently my rendering may
// happen on any thread at any time, that's problematic.
//
// In fact, this is an awful type to use here because of the unique access
// requirement for mapping.
image: Arc<Image>,
// stores sub-rect of image and placement offset of glyph
glyphs: HashMap<CacheKey, (Rect2D, IVec2)>,
allocator: guillotiere::AtlasAllocator,
}
impl std::fmt::Debug for FontAtlas {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("FontAtlas")
.field("image", &self.image)
.field("glyphs", &self.glyphs)
.finish_non_exhaustive()
}
}
impl FontAtlas {
fn new(size: u32) -> Self {
let num_bytes = size * size * 4;
Self {
image: Arc::new(Image(parking_lot::RwLock::new(ImageInner {
image: vec![0; num_bytes as usize],
image_size: Extent2D {
width: size,
height: size,
},
}))),
glyphs: HashMap::new(),
allocator: guillotiere::AtlasAllocator::new(size2(
size.try_into().unwrap(),
size.try_into().unwrap(),
)),
}
}
fn has_glyph(&self, key: CacheKey) -> bool {
self.glyphs.contains_key(&key)
}
fn add_glyph(
&mut self,
key: CacheKey,
data: &Vec<u8>,
size: Extent2D,
offset: IVec2,
) -> Option<AtlasGlyphInfo> {
let allocation = self.allocator.allocate(guillotiere::size2(
(size.width + 1).try_into().unwrap(),
(size.height + 1).try_into().unwrap(),
));
let Some(allocation) = allocation else {
return None;
};
let rect = allocation.rectangle;
let x = rect.min.x;
let y = rect.min.y;
let width = rect.width() - 1;
let height = rect.height() - 1;
let rect = Rect2D::new_from_size(IVec2::new(x, y), IVec2::new(width, height));
self.glyphs.insert(key, (rect, offset));
// put data into image array
let mut image = self.image.0.write();
for line_y in 0..height {
let y = y + line_y;
let image_offset = 4 * y as u32 * image.width() + 4 * x as u32;
let glyph_offset = 4 * line_y * width;
let len = 4 * width as usize;
let dst = &mut image.bytes_mut()[image_offset as usize..][..len];
let src = &data[glyph_offset as usize..][..len];
dst.copy_from_slice(src);
}
Some(AtlasGlyphInfo {
image: Arc::downgrade(&self.image),
rect,
offset,
})
}
}
#[derive(Debug, thiserror::Error)]
pub enum Error {
#[error("Failed to rasterize glyph {0:?}.")]
FailedToRasterizeGlyph(CacheKey),
}
fn get_outlined_glyph_texture(
font_system: &mut FontSystem,
swash_cache: &mut SwashCache,
glyph: PhysicalGlyph,
) -> Result<(Vec<u8>, Extent2D, IVec2), Error> {
let image = swash_cache
.get_image_uncached(font_system, glyph.cache_key)
.ok_or(Error::FailedToRasterizeGlyph(glyph.cache_key))?;
let cosmic_text::Placement {
left,
top,
width,
height,
} = image.placement;
let data = match image.content {
cosmic_text::SwashContent::Mask => image
.data
.iter()
.flat_map(|a| [255, 255, 255, *a])
.collect(),
cosmic_text::SwashContent::Color => image.data,
cosmic_text::SwashContent::SubpixelMask => {
// TODO: implement
todo!()
}
};
let extent = Extent2D { width, height };
Ok((data, extent, IVec2::new(left, top)))
}
#[test]
fn test() {
let mut font_store = FontStore::new();
let mut db = cosmic_text::fontdb::Database::new();
let mut font_id_map = HashMap::<FontId, cosmic_text::fontdb::ID>::new();
let mut reverse_font_id_map = HashMap::<cosmic_text::fontdb::ID, FontId>::new();
let roboto = font_store.add_font_bytes(Arc::new(ROBOTO_BYTES));
let noto_han = font_store.add_font_bytes(Arc::new(NOTO_SANS_HAN_BYTES));
let id = *db
.load_font_source(font_store.as_source(roboto).unwrap())
.last()
.unwrap();
font_id_map.insert(roboto, id);
reverse_font_id_map.insert(id, roboto);
let id = *db
.load_font_source(font_store.as_source(noto_han).unwrap())
.last()
.unwrap();
font_id_map.insert(noto_han, id);
reverse_font_id_map.insert(id, noto_han);
db.set_sans_serif_family("Roboto");
// db.load_system_fonts();
let locale = sys_locale::get_locale().unwrap_or("en-DK".to_string());
let mut font_system = FontSystem::new_with_locale_and_db(locale, db);
let mut swash = SwashCache::new();
let mut buffer = Buffer::new_empty(Metrics::new(14.0, 20.0));
let mut buf = buffer.borrow_with(&mut font_system);
let path = format!("../../assets/testing/hello.txt");
let attrs = Attrs::new()
.family(Family::SansSerif)
.metrics(Metrics::new(48.0, 56.0));
let text = std::fs::read_to_string(path).expect("hello.txt");
buf.set_text(
"Hello, World! 你好! 안녕하세요",
attrs,
cosmic_text::Shaping::Advanced,
);
//buf.set_size(Some(400.0), Some(400.0));
buf.set_wrap(cosmic_text::Wrap::Word);
for line in buf.lines.iter_mut() {
line.set_align(Some(cosmic_text::Align::Left));
}
buf.shape_until_scroll(false);
let mut font_atlantes = FontAtlasSets::new();
let mut glyphs = Vec::new();
let mut size = Vec2::new(0.0, 0.0);
let result = buffer
.layout_runs()
.flat_map(|run| {
size.x = size.x.max(run.line_w);
size.y = size.y + run.line_height;
run.glyphs.iter().map(move |glyph| (glyph, run.line_y))
})
.try_for_each(|(glyph, line_y)| -> Result<(), Error> {
let font_id = *reverse_font_id_map.get(&glyph.font_id).unwrap();
let set = font_atlantes.sets.entry(font_id).or_default();
let physical = glyph.physical((0.0, 0.0), 1.0);
let glyph_info = set
.get_glyph_info(physical.cache_key)
.map(Ok)
.unwrap_or_else(|| set.add_glyph(&mut font_system, &mut swash, physical.clone()))?;
let pos = {
let x = glyph_info.offset.x as f32 + physical.x as f32;
let y = line_y.round() + physical.y as f32 - glyph_info.offset.y as f32;
Vec2::new(x, y)
};
let size = glyph_info.rect.size();
glyphs.push((glyph_info, pos, size));
Ok(())
});
let (width, height) = {
let tmp = size.ceil().as_uvec2();
(tmp.x, tmp.y)
};
let mut image = image::RgbaImage::from_pixel(width, height, image::Rgba([0, 0, 0, 255]));
eprintln!("glyphs: {glyphs:#?}");
eprintln!("image: {width}x{height}");
for (info, pos, size) in glyphs {
let atlas_image = info.image.upgrade().unwrap();
let glyph = atlas_image.0.read();
let atlas_image = image::ImageBuffer::<image::Rgba<u8>, _>::from_raw(
glyph.width(),
glyph.height(),
glyph.bytes(),
)
.unwrap();
let glyph = atlas_image.view(
info.rect.top_left().x as u32,
info.rect.top_left().y as u32,
info.rect.width() as u32,
info.rect.height() as u32,
);
eprintln!("rect: {:?}", info.rect);
eprintln!("image_size: {:?}", image.dimensions());
image
.copy_from(&*glyph, pos.x as u32, pos.y as u32)
.unwrap();
}
image.save("rendered.png").unwrap();
}

View file

@ -329,6 +329,17 @@ pub fn eq_f32(lhs: f32, rhs: f32) -> bool {
_ => lhs == rhs,
}
}
pub fn ord_f32(lhs: f32, rhs: f32) -> core::cmp::Ordering {
use core::cmp::Ordering;
use core::num::FpCategory::*;
match (lhs.classify(), rhs.classify()) {
(Zero, Zero) | (Nan, Nan) => Ordering::Equal,
(Infinite, Infinite) => {
core::cmp::PartialOrd::partial_cmp(&lhs.signum(), &rhs.signum()).unwrap()
}
_ => core::cmp::PartialOrd::partial_cmp(&lhs, &rhs).unwrap(),
}
}
pub fn hash_f32<H: std::hash::Hasher>(state: &mut H, f: f32) {
use std::hash::Hash;
@ -342,6 +353,72 @@ pub fn hash_f32<H: std::hash::Hasher>(state: &mut H, f: f32) {
}
}
#[repr(transparent)]
#[derive(Debug, Clone, Copy)]
pub struct F32(f32);
impl F32 {
#[inline]
pub fn from_bits(bits: u32) -> Self {
Self(f32::from_bits(bits))
}
#[inline]
pub fn into_bits(self) -> u32 {
self.0.to_bits()
}
}
impl From<f32> for F32 {
fn from(value: f32) -> Self {
Self(value)
}
}
impl From<F32> for f32 {
fn from(value: F32) -> Self {
value.0
}
}
impl Deref for F32 {
type Target = f32;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl DerefMut for F32 {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
impl PartialEq for F32 {
fn eq(&self, other: &Self) -> bool {
eq_f32(self.0, other.0)
}
}
impl Eq for F32 {}
impl PartialOrd for F32 {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(ord_f32(self.0, other.0))
}
}
impl Ord for F32 {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
ord_f32(self.0, other.0)
}
}
impl core::hash::Hash for F32 {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
hash_f32(state, self.0)
}
}
pub fn timed<T, F: FnOnce() -> T>(label: &str, f: F) -> T {
let now = std::time::Instant::now();
let out = f();