compiles!
This commit is contained in:
parent
a297dd94da
commit
933b4a5979
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@ -631,7 +631,6 @@ pub fn egui_pass(
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let record: Box<RecordFn> = Box::new({
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let record: Box<RecordFn> = Box::new({
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let pipeline = egui_state.pipeline.clone();
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let pipeline = egui_state.pipeline.clone();
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let pipeline_layout = egui_state.pipeline_layout.clone();
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let descriptor_set = egui_state.descriptor_set;
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let descriptor_set = egui_state.descriptor_set;
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let screen_rect = egui.screen_rect();
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let screen_rect = egui.screen_rect();
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@ -733,7 +732,7 @@ pub fn egui_pass(
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cmd.bind_indices(indices.raw(), 0, vk::IndexType::UINT32);
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cmd.bind_indices(indices.raw(), 0, vk::IndexType::UINT32);
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cmd.bind_vertex_buffers(&[vertices.raw()], &[0]);
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cmd.bind_vertex_buffers(&[vertices.raw()], &[0]);
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cmd.push_constants(
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cmd.push_constants(
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&pipeline_layout,
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pipeline.layout(),
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vk::ShaderStageFlags::VERTEX,
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vk::ShaderStageFlags::VERTEX,
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0,
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0,
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bytemuck::cast_slice(
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bytemuck::cast_slice(
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@ -741,7 +740,7 @@ pub fn egui_pass(
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),
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),
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);
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);
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cmd.bind_descriptor_sets(
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cmd.bind_descriptor_sets(
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&pipeline_layout,
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pipeline.layout(),
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vk::PipelineBindPoint::GRAPHICS,
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vk::PipelineBindPoint::GRAPHICS,
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&[descriptor_set],
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&[descriptor_set],
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);
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);
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@ -690,7 +690,6 @@ pub struct EguiState {
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descriptor_set: vk::DescriptorSet,
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descriptor_set: vk::DescriptorSet,
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#[allow(unused)]
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#[allow(unused)]
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descriptor_layout: pipeline::DescriptorSetLayout,
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descriptor_layout: pipeline::DescriptorSetLayout,
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pipeline_layout: Arc<pipeline::PipelineLayout>,
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pipeline: Arc<pipeline::Pipeline>,
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pipeline: Arc<pipeline::Pipeline>,
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}
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}
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@ -789,7 +788,7 @@ impl EguiState {
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Result::Ok((descriptor_pool, descriptor_layout, sets))
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Result::Ok((descriptor_pool, descriptor_layout, sets))
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})?;
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})?;
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let pipeline_layout = pipeline::PipelineLayout::new(
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let pipeline_layout = Arc::new(pipeline::PipelineLayout::new(
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device.clone(),
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device.clone(),
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pipeline::PipelineLayoutDesc {
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pipeline::PipelineLayoutDesc {
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descriptor_set_layouts: &[&descriptor_layout],
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descriptor_set_layouts: &[&descriptor_layout],
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@ -800,7 +799,7 @@ impl EguiState {
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}],
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}],
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name: Some("egui-pipeline-layout".into()),
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name: Some("egui-pipeline-layout".into()),
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},
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},
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)?;
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)?);
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let frag_shader = pipeline::ShaderModule::new_from_path(
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let frag_shader = pipeline::ShaderModule::new_from_path(
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device.clone(),
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device.clone(),
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@ -831,7 +830,7 @@ impl EguiState {
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},
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},
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],
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],
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render_pass: None,
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render_pass: None,
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layout: &pipeline_layout,
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layout: pipeline_layout,
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subpass: None,
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subpass: None,
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base_pipeline: None,
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base_pipeline: None,
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vertex_input: Some(pipeline::VertexInputState {
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vertex_input: Some(pipeline::VertexInputState {
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@ -915,7 +914,6 @@ impl EguiState {
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descriptor_layout,
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descriptor_layout,
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descriptor_set: sets[0],
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descriptor_set: sets[0],
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pipeline: Arc::new(pipeline),
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pipeline: Arc::new(pipeline),
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pipeline_layout: Arc::new(pipeline_layout),
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})
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})
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}
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}
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@ -602,8 +602,8 @@ impl<T: Resource, U: Resource> OutsideRenderPass for Copy<T, U> {}
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impl OutsideRenderPass for ClearTexture {}
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impl OutsideRenderPass for ClearTexture {}
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impl OutsideRenderPass for UpdateBuffer {}
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impl OutsideRenderPass for UpdateBuffer {}
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impl InsideRenderPass for BindPipeline {}
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impl InsideRenderPass for BindPipeline<'_> {}
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impl OutsideRenderPass for BindPipeline {}
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impl OutsideRenderPass for BindPipeline<'_> {}
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impl InsideRenderPass for BindVertexBuffers {}
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impl InsideRenderPass for BindVertexBuffers {}
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impl OutsideRenderPass for BindVertexBuffers {}
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impl OutsideRenderPass for BindVertexBuffers {}
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impl InsideRenderPass for BindIndexBuffer {}
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impl InsideRenderPass for BindIndexBuffer {}
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@ -97,40 +97,40 @@ impl<'a> SideEffectMap<'a> {
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}
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}
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}
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}
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pub struct CommandList {
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pub struct CommandList<'cmd> {
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command_bytes: Vec<MaybeUninit<u8>>,
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command_bytes: Vec<MaybeUninit<u8>>,
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cursor: usize,
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cursor: usize,
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// each command that accesses a resource adds an entry to this map (id, command_index) -> access
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// each command that accesses a resource adds an entry to this map (id, command_index) -> access
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// during command recording, we fold accesses to the same resource as commands are recorded, and when a command reads a resource, we check for any previous writes to be made available/visible
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// during command recording, we fold accesses to the same resource as commands are recorded, and when a command reads a resource, we check for any previous writes to be made available/visible
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side_effects: SideEffects,
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side_effects: SideEffects,
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num_commands: u32,
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num_commands: u32,
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_pd: PhantomData<fn(&'cmd ())>,
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}
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}
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#[must_use]
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#[must_use]
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pub struct RenderPass<'a> {
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pub struct RenderPass<'cmd, 'a> {
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cmd_list: &'a mut CommandList,
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cmd_list: &'a mut CommandList<'cmd>,
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}
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}
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impl<'a> RenderPass<'a> {
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impl<'cmd, 'a> RenderPass<'cmd, 'a> {
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pub fn finalise(self) {
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pub fn finalise(self) {
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self.cmd_list.push_inner(super::commands::EndRendering);
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self.cmd_list.push_inner(super::commands::EndRendering);
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}
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}
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pub fn push<'c, C: Command + InsideRenderPass + 'c>(&mut self, command: C)
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pub fn push<C: Command + InsideRenderPass + 'cmd>(&mut self, command: C) {
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where
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'c: 'a,
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{
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self.cmd_list.push_inner(command);
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self.cmd_list.push_inner(command);
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}
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}
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}
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}
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impl CommandList {
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impl<'cmd> CommandList<'cmd> {
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pub fn new() -> Self {
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pub fn new() -> Self {
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Self {
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Self {
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command_bytes: Vec::new(),
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command_bytes: Vec::new(),
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cursor: 0,
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cursor: 0,
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side_effects: SideEffects::default(),
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side_effects: SideEffects::default(),
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num_commands: 0,
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num_commands: 0,
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_pd: PhantomData,
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}
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}
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}
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}
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@ -141,7 +141,7 @@ impl CommandList {
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stencil_attachment: Option<TextureRegion>,
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stencil_attachment: Option<TextureRegion>,
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area: (u32, u32),
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area: (u32, u32),
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layers: u32,
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layers: u32,
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) -> RenderPass<'_> {
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) -> RenderPass<'cmd, '_> {
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self.push(super::commands::BeginRendering {
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self.push(super::commands::BeginRendering {
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color_attachments,
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color_attachments,
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depth_attachment,
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depth_attachment,
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RenderPass { cmd_list: self }
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RenderPass { cmd_list: self }
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}
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}
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pub fn push<C: Command + OutsideRenderPass>(&mut self, command: C) {
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pub fn push<C: Command + OutsideRenderPass + 'cmd>(&mut self, command: C) {
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self.push_inner(command);
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self.push_inner(command);
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}
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}
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@ -26,7 +26,6 @@ pub struct Wireframe {
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num_indices: u32,
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num_indices: u32,
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colors: Arc<Buffer>,
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colors: Arc<Buffer>,
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pipeline: Arc<pipeline::Pipeline>,
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pipeline: Arc<pipeline::Pipeline>,
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layout: Arc<pipeline::PipelineLayout>,
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}
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}
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impl Wireframe {
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impl Wireframe {
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Arc::new(sync::Fence::from_pool(&dev.pools.fences, None)?),
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Arc::new(sync::Fence::from_pool(&dev.pools.fences, None)?),
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)?;
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)?;
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let (pipeline, layout) = Self::create_pipeline(dev.clone())?;
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let pipeline = Self::create_pipeline(dev.clone())?;
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future.await;
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future.await;
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@ -177,13 +176,12 @@ impl Wireframe {
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indices: Arc::new(indices),
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indices: Arc::new(indices),
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colors: Arc::new(colors),
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colors: Arc::new(colors),
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pipeline: Arc::new(pipeline),
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pipeline: Arc::new(pipeline),
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layout: Arc::new(layout),
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num_indices,
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num_indices,
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})
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})
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}
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}
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fn create_pipeline(device: Device) -> Result<(pipeline::Pipeline, pipeline::PipelineLayout)> {
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fn create_pipeline(device: Device) -> Result<pipeline::Pipeline> {
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let pipeline_layout = pipeline::PipelineLayout::new(
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let pipeline_layout = Arc::new(pipeline::PipelineLayout::new(
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device.clone(),
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device.clone(),
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pipeline::PipelineLayoutDesc {
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pipeline::PipelineLayoutDesc {
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descriptor_set_layouts: &[],
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descriptor_set_layouts: &[],
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}],
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}],
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name: Some("wireframe-pipeline-layout".into()),
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name: Some("wireframe-pipeline-layout".into()),
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},
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},
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)?;
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)?);
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let shader = pipeline::ShaderModule::new_from_path(
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let shader = pipeline::ShaderModule::new_from_path(
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device.clone(),
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device.clone(),
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@ -221,7 +219,7 @@ impl Wireframe {
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},
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},
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],
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],
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render_pass: None,
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render_pass: None,
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layout: &pipeline_layout,
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layout: pipeline_layout,
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subpass: None,
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subpass: None,
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base_pipeline: None,
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base_pipeline: None,
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vertex_input: Some(pipeline::VertexInputState {
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vertex_input: Some(pipeline::VertexInputState {
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@ -301,7 +299,7 @@ impl Wireframe {
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},
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},
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)?;
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)?;
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Ok((pipeline, pipeline_layout))
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Ok(pipeline)
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}
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}
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pub fn pass(&self, rg: &mut RenderGraph, target: GraphResourceId) -> Result<()> {
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pub fn pass(&self, rg: &mut RenderGraph, target: GraphResourceId) -> Result<()> {
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@ -315,7 +313,6 @@ impl Wireframe {
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let num_indices = self.num_indices;
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let num_indices = self.num_indices;
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let pipeline = self.pipeline.clone();
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let pipeline = self.pipeline.clone();
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let layout = self.layout.clone();
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move |ctx: &RenderContext| -> Result<()> {
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move |ctx: &RenderContext| -> Result<()> {
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let target = ctx.get_image(target).unwrap();
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let target = ctx.get_image(target).unwrap();
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@ -361,7 +358,7 @@ impl Wireframe {
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cmd.bind_indices(indices.raw(), 0, vk::IndexType::UINT32);
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cmd.bind_indices(indices.raw(), 0, vk::IndexType::UINT32);
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cmd.bind_vertex_buffers(&[positions.raw(), colors.raw()], &[0, 0]);
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cmd.bind_vertex_buffers(&[positions.raw(), colors.raw()], &[0, 0]);
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cmd.push_constants(
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cmd.push_constants(
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&layout,
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&pipeline.layout(),
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vk::ShaderStageFlags::VERTEX,
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vk::ShaderStageFlags::VERTEX,
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0,
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0,
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bytemuck::cast_slice(&[to_clip]),
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bytemuck::cast_slice(&[to_clip]),
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