starting render commands
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75cb3456aa
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3438dfde84
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@ -670,10 +670,10 @@ impl SamplerCache {
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pub fn get_sampler(&mut self, desc: pipeline::SamplerDesc) -> VkResult<vk::Sampler> {
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use std::collections::hash_map::Entry;
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let entry = match self.samplers.entry(desc) {
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Entry::Occupied(entry) => entry.get().handle(),
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Entry::Occupied(entry) => entry.get().raw(),
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Entry::Vacant(entry) => {
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let sampler = pipeline::Sampler::new(self.device.clone(), entry.key())?;
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entry.insert(sampler).handle()
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entry.insert(sampler).raw()
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}
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};
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@ -350,8 +350,6 @@ impl DescriptorSetLayout {
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}
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}
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use crate::device::DeviceOwned;
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impl<T: AsRef<DeviceInner>> ExternallyManagedObject<T> for vk::PipelineLayout {
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unsafe fn destroy(self, device: &T) {
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unsafe {
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@ -491,6 +489,10 @@ impl Sampler {
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sampler: DeviceObject::new(device, handle),
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})
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}
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pub fn raw(&self) -> vk::Sampler {
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*self.sampler
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}
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}
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impl<T: AsRef<DeviceInner>> ExternallyManagedObject<T> for vk::ShaderModule {
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152
crates/renderer/src/render_graph/commands.rs
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152
crates/renderer/src/render_graph/commands.rs
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@ -0,0 +1,152 @@
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#![allow(dead_code)]
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use super::resources::*;
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pub struct CopyBuffers {
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pub src: Read<BufferSlice>,
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pub dst: Write<BufferSlice>,
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}
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pub struct CopyTextures {
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pub src: Read<TextureRegion>,
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pub dst: Write<TextureRegion>,
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}
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pub struct ClearTexture {
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pub dst: Write<TextureRegion>,
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pub clear_value: [f32; 4],
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}
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pub struct CopyBufferToTexture {
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pub src: Read<BufferSlice>,
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pub dst: Write<TextureRegion>,
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}
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pub struct CopyTextureToBuffer {
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pub src: Read<TextureRegion>,
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pub dst: Write<BufferSlice>,
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}
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pub struct Copy<T: Resource, U: Resource> {
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pub src: Read<T>,
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pub dst: Write<U>,
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}
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pub struct UpdateBuffer {
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pub dst: Write<BufferSlice>,
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pub data: Vec<u8>,
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}
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pub struct UpdateTexture {
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pub dst: Write<TextureRegion>,
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pub data: Vec<u8>,
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}
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pub struct Update<T: Resource> {
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pub dst: Write<T>,
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pub data: Vec<u8>,
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}
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pub struct RenderPass {
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pub color_attachments: Vec<Write<TextureRegion>>,
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pub depth_attachment: Option<Write<TextureRegion>>,
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pub stencil_attachment: Option<Write<TextureRegion>>,
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pub area: (u32, u32),
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pub layers: u32,
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}
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pub struct BindPipeline(pub Pipeline);
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pub struct BindVertexBuffers {
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pub buffers: Vec<Read<BufferSlice>>,
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}
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pub struct BindIndexBuffer(pub Read<BufferSlice>, pub IndexFormat);
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pub struct BindDescriptorSets {
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pub sets: Vec<DescriptorSet>,
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}
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pub struct SetViewport {
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pub x: f32,
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pub y: f32,
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pub width: f32,
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pub height: f32,
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pub min_depth: f32,
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pub max_depth: f32,
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}
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pub struct SetScissor {
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pub x: u32,
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pub y: u32,
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pub width: u32,
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pub height: u32,
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}
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pub struct PushConstants {
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pub data: Box<[u8]>,
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}
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pub struct DrawData {
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pub vertex_count: u32,
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pub instance_count: u32,
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pub first_vertex: u32,
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pub first_instance: u32,
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}
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pub struct DrawIndexedData {
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pub index_count: u32,
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pub instance_count: u32,
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pub first_index: u32,
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pub vertex_offset: i32,
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pub first_instance: u32,
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}
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pub struct DrawIndirectData {
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pub indirect_buffer: Read<BufferSlice>,
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}
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pub struct DrawIndexedIndirectData {
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pub indirect_buffer: Read<BufferSlice>,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub enum IndexFormat {
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Uint8,
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Uint16,
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Uint32,
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}
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pub struct Draw<T: IsDrawData> {
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pub data: T,
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pub vertex_buffers: Vec<Read<BufferSlice>>,
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pub index_buffer: Option<(Read<BufferSlice>, IndexFormat)>,
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pub count_buffer: Option<Read<BufferSlice>>,
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}
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pub struct Dispatch;
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mod sealed {
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pub trait IsDrawData {}
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pub trait InsideRenderPass {}
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pub trait OutsideRenderPass {}
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}
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use sealed::*;
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impl IsDrawData for DrawData {}
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impl IsDrawData for DrawIndexedData {}
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impl IsDrawData for DrawIndirectData {}
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impl IsDrawData for DrawIndexedIndirectData {}
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impl InsideRenderPass for BindPipeline {}
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impl OutsideRenderPass for BindPipeline {}
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impl InsideRenderPass for BindVertexBuffers {}
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impl OutsideRenderPass for BindVertexBuffers {}
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impl InsideRenderPass for BindIndexBuffer {}
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impl OutsideRenderPass for BindIndexBuffer {}
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impl InsideRenderPass for BindDescriptorSets {}
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impl OutsideRenderPass for BindDescriptorSets {}
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impl OutsideRenderPass for PushConstants {}
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impl InsideRenderPass for SetViewport {}
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impl InsideRenderPass for SetScissor {}
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impl InsideRenderPass for PushConstants {}
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impl<T: IsDrawData> InsideRenderPass for Draw<T> {}
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impl<T: IsDrawData> InsideRenderPass for T {}
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1320
crates/renderer/src/render_graph/legacy.rs
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1320
crates/renderer/src/render_graph/legacy.rs
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2
crates/renderer/src/render_graph/recorder.rs
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2
crates/renderer/src/render_graph/recorder.rs
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@ -0,0 +1,2 @@
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struct CommandRecorder;
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struct RenderPassRecorder;
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34
crates/renderer/src/render_graph/resources.rs
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34
crates/renderer/src/render_graph/resources.rs
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@ -0,0 +1,34 @@
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use crate::images::MipRange;
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pub trait Resource: Sized {}
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mod impls {
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use super::*;
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impl Resource for Buffer {}
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impl Resource for Texture {}
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impl Resource for BufferSlice {}
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impl Resource for TextureRegion {}
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}
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pub struct Pipeline;
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pub struct DescriptorSet;
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pub struct Buffer;
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pub struct Texture;
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pub struct BufferSlice {
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pub buffer: Buffer,
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pub offset: u64,
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pub size: u64,
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}
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pub struct TextureRegion {
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pub texture: Texture,
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pub mip_levels: MipRange,
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pub array_layers: MipRange,
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pub origin: (u32, u32, u32),
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pub extent: (u32, u32, u32),
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}
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pub struct Read<T>(pub T);
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pub struct Write<T>(pub T);
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pub struct ReadWrite<T>(pub T);
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