warnings
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e2f1ceffd8
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08fbc0323c
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@ -181,7 +181,7 @@ mod api_demo {
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BufferUsageFlags::TRANSFER_DST | BufferUsageFlags::INDIRECT_BUFFER,
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MemoryLocation::GpuOnly,
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);
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let texture_indices = builder.make_buffer(
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let _texture_indices = builder.make_buffer(
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textures_indices_size as u64,
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BufferUsageFlags::TRANSFER_DST | BufferUsageFlags::STORAGE_BUFFER,
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MemoryLocation::GpuOnly,
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@ -396,7 +396,7 @@ impl<'cmd> CommandList<'cmd> {
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// construct barriers
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// TODO: need to know each images aspects at this point
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for barrier in barriers {
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for _barrier in barriers {
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// stuff
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}
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@ -1,7 +1,11 @@
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use std::sync::Arc;
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use ash::vk;
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use glam::{f32::Mat4, vec3};
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use glam::{
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camera::rh::{proj, view},
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f32::Mat4,
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vec3,
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};
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use gpu_allocator::MemoryLocation;
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pub use crate::egui_pass::{egui_pass, egui_pre_pass};
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@ -319,14 +323,14 @@ impl Wireframe {
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let cmd = &ctx.cmd;
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//let model = Mat4::from_scale(vec3(0.01, 0.01, 0.01));
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let proj = Mat4::perspective_lh(
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let proj = proj::vulkan::perspective(
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core::f32::consts::FRAC_PI_4,
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target.width() as f32 / target.height() as f32,
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0.1,
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100.0,
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);
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let pos = vec3(0.0, 0.0, -5.0);
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let view = Mat4::look_at_rh(pos, pos + vec3(0.0, 0.0, 1.0), vec3(0.0, 1.0, 0.0));
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let view = view::look_at_mat4(pos, pos + vec3(0.0, 0.0, 1.0), vec3(0.0, 1.0, 0.0));
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let to_clip = proj * view; // * model;
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let color_attachment = &vk::RenderingAttachmentInfo::default()
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@ -62,7 +62,7 @@ impl SyncThreadpool {
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use std::sync::atomic::Ordering;
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match self
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.num_threads
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.fetch_update(Ordering::Release, Ordering::Acquire, |i| {
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.try_update(Ordering::Release, Ordering::Acquire, |i| {
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if i < self.max_threads {
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Some(i + 1)
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} else {
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