stuff..... building & rebuilding swapchain
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@ -18,6 +18,7 @@ tracing-subscriber = "0.3.18"
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vk-mem = "0.4.0"
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vk-sync = "0.1.6"
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winit = "0.30.5"
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tinyvec = "1.8"
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futures = "0.3"
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smol = "2.0"
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@ -1,11 +1,12 @@
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use std::collections::BTreeMap;
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use renderer::Renderer;
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use tracing::info;
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use winit::{
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application::ApplicationHandler,
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dpi::{LogicalSize, PhysicalSize},
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event_loop::EventLoop,
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raw_window_handle::HasDisplayHandle,
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raw_window_handle::{DisplayHandle, HasDisplayHandle, HasWindowHandle},
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window::{Window, WindowAttributes, WindowId},
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};
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@ -13,10 +14,11 @@ struct WindowState {
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last_resize_events: BTreeMap<WindowId, PhysicalSize<u32>>,
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window_attrs: WindowAttributes,
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window: Option<Window>,
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renderer: Renderer,
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}
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impl WindowState {
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fn new(window_title: String) -> WindowState {
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fn new(window_title: String, display: DisplayHandle) -> WindowState {
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Self {
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window: None,
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last_resize_events: BTreeMap::new(),
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@ -24,30 +26,66 @@ impl WindowState {
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.with_title(window_title)
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.with_resizable(true)
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.with_inner_size(LogicalSize::new(800, 600)),
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// TODO: pass down this error and add some kind of error handling UI or dump
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renderer: Renderer::new(display).expect("renderer"),
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}
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}
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fn handle_final_resize(&mut self, window_id: WindowId, new_size: PhysicalSize<u32>) {
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fn handle_final_resize(
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&mut self,
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window_id: WindowId,
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new_size: PhysicalSize<u32>,
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) {
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_ = (window_id, new_size);
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info!("TODO: implement resize events");
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if let Some(ctx) = self.renderer.window_contexts.get_mut(&window_id) {
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ctx.recreate_swapchain(renderer::Extent2D {
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width: new_size.width,
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height: new_size.height,
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})
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.expect("swapchain recreation");
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}
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}
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fn handle_draw_request(&mut self, window_id: WindowId) {
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_ = (window_id);
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_ = window_id;
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info!("TODO: implement draw request");
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}
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}
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impl ApplicationHandler for WindowState {
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fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
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tracing::debug!("winit::resumed");
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self.window = Some(event_loop.create_window(self.window_attrs.clone()).unwrap());
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tracing::info!(
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window = u64::from(self.window.as_ref().unwrap().id()),
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"created new window"
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self.window =
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Some(event_loop.create_window(self.window_attrs.clone()).unwrap());
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let window_id = self.window.as_ref().unwrap().id();
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tracing::info!(window = u64::from(window_id), "created new window");
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let size = self
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.window_attrs
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.inner_size
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.map(|size| size.to_physical(1.0))
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.unwrap_or(PhysicalSize::new(0, 0));
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let extent = renderer::Extent2D {
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width: size.width,
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height: size.height,
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};
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self.renderer.new_window_context(
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extent,
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window_id,
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self.window
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.as_ref()
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.unwrap()
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.window_handle()
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.expect("window handle"),
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);
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}
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fn about_to_wait(&mut self, _event_loop: &winit::event_loop::ActiveEventLoop) {
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fn about_to_wait(
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&mut self,
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_event_loop: &winit::event_loop::ActiveEventLoop,
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) {
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for (&window, &resize) in self.last_resize_events.clone().iter() {
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self.handle_final_resize(window, resize);
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}
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@ -70,7 +108,10 @@ impl ApplicationHandler for WindowState {
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_ = self.last_resize_events.insert(window_id, physical_size);
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}
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winit::event::WindowEvent::CloseRequested => {
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tracing::info!(window = u64::from(window_id), "window close requested");
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tracing::info!(
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window = u64::from(window_id),
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"window close requested"
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);
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event_loop.exit();
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}
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winit::event::WindowEvent::KeyboardInput {
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@ -108,7 +149,7 @@ fn main() {
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tracing_subscriber::fmt().init();
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let ev = EventLoop::new().unwrap();
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let display = ev.owned_display_handle().display_handle();
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let mut game = WindowState::new("Vidya".to_owned());
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let display = ev.display_handle().expect("display handle");
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let mut game = WindowState::new("Vidya".to_owned(), display);
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ev.run_app(&mut game).unwrap();
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}
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@ -4,6 +4,7 @@ version = "0.1.0"
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edition = "2021"
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[dependencies]
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tinyvec = {workspace = true}
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dyn-clone = "1"
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anyhow = "1.0.89"
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ash = "0.38.0"
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