266 lines
5.9 KiB
Rust
266 lines
5.9 KiB
Rust
#![allow(dead_code)]
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use super::keycodes::{MouseButton, VirtualKeyCode};
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use bitflags::bitflags;
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#[derive(Debug)]
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pub enum WindowEvent<Window> {
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KeyEvent(KeyEvent<Window>),
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ButtonEvent(ButtonEvent<Window>),
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MotionEvent(MotionEvent<Window>),
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MapRequestEvent(MapEvent<Window>),
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MapEvent(MapEvent<Window>),
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UnmapEvent(UnmapEvent<Window>),
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CreateEvent(CreateEvent<Window>),
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DestroyEvent(DestroyEvent<Window>),
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EnterEvent(EnterEvent<Window>),
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ConfigureEvent(ConfigureEvent<Window>),
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FullscreenEvent(FullscreenEvent<Window>), //1 { window: Window, event: 1 },
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}
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#[derive(Debug)]
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pub enum KeyState {
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Pressed,
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Released,
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}
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
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#[repr(u8)]
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pub enum ModifierKey {
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Shift,
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ShiftLock,
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Control,
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Alt,
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AltGr,
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/// Windows key on most keyboards
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Super,
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NumLock,
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}
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bitflags! {
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pub struct ModifierState: u32 {
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const SHIFT = 0x01;
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const SHIFT_LOCK = 0x010;
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const CONTROL = 0x0100;
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const ALT = 0x01000;
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const ALT_GR = 0x010000;
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const SUPER = 0x0100000;
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const NUM_LOCK = 0x01000000;
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const IGNORE_LOCK = Self::CONTROL.bits | Self::ALT.bits |
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Self::ALT_GR.bits | Self::SUPER.bits| Self::SHIFT.bits;
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}
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}
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impl<const N: usize> From<[ModifierKey; N]> for ModifierState {
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fn from(slice: [ModifierKey; N]) -> Self {
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let mut state = ModifierState::empty();
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for ele in slice {
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state.set_mod(ele);
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}
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state
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}
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}
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impl ModifierState {
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pub fn eq_ignore_lock(&self, rhs: &Self) -> bool {
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let mask = Self::IGNORE_LOCK;
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*self & mask == *rhs & mask
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}
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pub fn with_mod(mut self, modifier: ModifierKey) -> Self {
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self.set_mod(modifier);
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self
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}
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pub fn unset_mod(&mut self, modifier: ModifierKey) {
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match modifier {
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ModifierKey::Shift => self.remove(Self::SHIFT),
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ModifierKey::ShiftLock => self.remove(Self::SHIFT_LOCK),
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ModifierKey::Control => self.remove(Self::CONTROL),
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ModifierKey::Alt => self.remove(Self::ALT),
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ModifierKey::AltGr => self.remove(Self::ALT_GR),
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ModifierKey::Super => self.remove(Self::SUPER),
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ModifierKey::NumLock => self.remove(Self::NUM_LOCK),
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}
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}
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pub fn set_mod(&mut self, modifier: ModifierKey) {
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match modifier {
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ModifierKey::Shift => self.insert(Self::SHIFT),
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ModifierKey::ShiftLock => self.insert(Self::SHIFT_LOCK),
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ModifierKey::Control => self.insert(Self::CONTROL),
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ModifierKey::Alt => self.insert(Self::ALT),
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ModifierKey::AltGr => self.insert(Self::ALT_GR),
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ModifierKey::Super => self.insert(Self::SUPER),
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ModifierKey::NumLock => self.insert(Self::NUM_LOCK),
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}
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}
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}
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impl Into<u8> for ModifierKey {
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fn into(self) -> u8 {
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self as u8
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}
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}
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#[derive(Debug)]
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pub struct KeyEvent<Window> {
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pub window: Window,
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pub state: KeyState,
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pub keycode: VirtualKeyCode,
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pub modifierstate: ModifierState,
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}
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impl<Window> KeyEvent<Window> {
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pub fn new(
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window: Window,
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state: KeyState,
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keycode: VirtualKeyCode,
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modifierstate: ModifierState,
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) -> Self {
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Self {
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window,
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state,
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keycode,
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modifierstate,
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}
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}
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}
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#[derive(Debug)]
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pub struct ButtonEvent<Window> {
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pub window: Window,
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pub state: KeyState,
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pub keycode: MouseButton,
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pub modifierstate: ModifierState,
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}
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impl<Window> ButtonEvent<Window> {
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pub fn new(
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window: Window,
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state: KeyState,
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keycode: MouseButton,
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modifierstate: ModifierState,
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) -> Self {
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Self {
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window,
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state,
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keycode,
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modifierstate,
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}
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}
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}
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#[derive(Debug)]
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pub struct MotionEvent<Window> {
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pub position: [i32; 2],
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pub window: Window,
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}
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impl<Window> MotionEvent<Window> {
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pub fn new(position: [i32; 2], window: Window) -> Self {
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Self { position, window }
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}
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}
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#[derive(Debug)]
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pub struct MapEvent<Window> {
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pub window: Window,
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}
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#[derive(Debug)]
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pub struct UnmapEvent<Window> {
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pub window: Window,
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}
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#[derive(Debug)]
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pub struct EnterEvent<Window> {
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pub window: Window,
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}
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#[derive(Debug)]
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pub struct DestroyEvent<Window> {
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pub window: Window,
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}
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impl<Window> DestroyEvent<Window> {
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pub fn new(window: Window) -> Self {
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Self { window }
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}
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}
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#[derive(Debug)]
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pub struct CreateEvent<Window> {
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pub window: Window,
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pub position: [i32; 2],
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pub size: [i32; 2],
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}
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impl<Window> CreateEvent<Window> {
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pub fn new(window: Window, position: [i32; 2], size: [i32; 2]) -> Self {
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Self {
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window,
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position,
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size,
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}
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}
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}
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#[derive(Debug)]
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pub struct ConfigureEvent<Window> {
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pub window: Window,
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pub position: [i32; 2],
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pub size: [i32; 2],
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}
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impl<Window> ConfigureEvent<Window> {
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pub fn new(window: Window, position: [i32; 2], size: [i32; 2]) -> Self {
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Self {
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window,
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position,
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size,
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}
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}
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}
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#[derive(Debug)]
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pub struct FullscreenEvent<Window> {
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window: Window,
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new_fullscreen: bool,
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}
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impl<Window> FullscreenEvent<Window> {
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pub fn new(window: Window, new_fullscreen: bool) -> Self {
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Self {
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window,
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new_fullscreen,
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}
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}
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}
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#[derive(Debug, Clone)]
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pub struct KeyBind {
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key: VirtualKeyCode,
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modifiers: ModifierState,
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}
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impl KeyBind {
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pub fn new(key: VirtualKeyCode) -> Self {
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Self {
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key,
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modifiers: ModifierState::empty(),
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}
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}
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pub fn with_mod(mut self, modifier_key: ModifierKey) -> Self {
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self.modifiers.set_mod(modifier_key);
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self
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}
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}
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pub struct MouseBind {
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button: MouseButton,
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modifiers: ModifierState,
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}
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