1127 lines
30 KiB
Rust
1127 lines
30 KiB
Rust
use std::{ops::Rem, usize};
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use indexmap::IndexMap;
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use log::error;
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use num_traits::Zero;
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use crate::backends::structs::WindowType;
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use crate::util::BuildIdentityHasher;
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use crate::util::{Point, Size};
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mod client {
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use std::hash::{Hash, Hasher};
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use crate::{
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backends::structs::WindowType,
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util::{Point, Size},
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};
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use x11::xlib::Window;
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#[derive(Clone, Debug)]
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pub struct Client {
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pub(crate) window: Window,
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pub(crate) size: Size<i32>,
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pub(crate) position: Point<i32>,
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pub(crate) parent_window: Option<Window>,
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pub(crate) window_type: WindowType,
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pub(crate) fullscreen: bool,
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}
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impl Default for Client {
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fn default() -> Self {
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Self {
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window: 0,
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size: (100, 100).into(),
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position: (0, 0).into(),
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parent_window: None,
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fullscreen: false,
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window_type: WindowType::Normal,
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}
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}
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}
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impl Client {
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#[allow(dead_code)]
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pub fn new(
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window: Window,
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size: Size<i32>,
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position: Point<i32>,
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) -> Self {
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Self {
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window,
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size,
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position,
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..Self::default()
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}
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}
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pub fn new_dialog(
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window: Window,
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size: Size<i32>,
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transient: Window,
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) -> Self {
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Self {
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window,
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size,
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parent_window: Some(transient),
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..Default::default()
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}
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}
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pub fn new_default(window: Window) -> Self {
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Self {
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window,
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..Default::default()
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}
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}
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pub fn with_window_type(self, window_type: WindowType) -> Self {
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Self {
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window_type,
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..self
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}
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}
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pub fn with_parent_window(self, parent_window: Option<Window>) -> Self {
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Self {
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parent_window,
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..self
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}
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}
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pub fn with_size(self, size: Size<i32>) -> Self {
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Self { size, ..self }
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}
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/// toggles the clients fullscreen flag.
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/// returns `true` if the client is now fullscreen.
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pub fn toggle_fullscreen(&mut self) -> bool {
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self.fullscreen = !self.fullscreen;
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self.is_fullscreen()
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}
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pub fn set_fullscreen(&mut self, fullscreen: bool) -> bool {
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if self.fullscreen == fullscreen {
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false
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} else {
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self.fullscreen = fullscreen;
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true
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}
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}
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pub fn is_fullscreen(&self) -> bool {
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self.fullscreen
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}
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pub fn has_parent_window(&self) -> bool {
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self.parent_window.is_some()
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}
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}
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impl Hash for Client {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.window.hash(state);
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}
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}
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impl PartialEq for Client {
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fn eq(&self, other: &Self) -> bool {
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self.window == other.window
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}
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}
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impl Eq for Client {}
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pub trait ClientKey {
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fn key(&self) -> u64;
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}
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impl<'a> PartialEq for (dyn ClientKey + 'a) {
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fn eq(&self, other: &Self) -> bool {
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self.key() == other.key()
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}
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}
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impl<'a> Eq for (dyn ClientKey + 'a) {}
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impl<'a> Hash for (dyn ClientKey + 'a) {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.key().hash(state);
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}
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}
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impl ClientKey for Client {
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fn key(&self) -> u64 {
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self.window
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}
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}
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impl ClientKey for Window {
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fn key(&self) -> u64 {
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self.to_owned()
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}
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}
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}
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pub use client::*;
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type Clients = IndexMap<u64, Client, BuildIdentityHasher>;
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type ClientRef = u64;
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type ClientRefs = Vec<ClientRef>;
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#[derive(Debug)]
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/// Used to wrap a `&` or `&mut` to a Client type.
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pub enum ClientEntry<T> {
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/// Entry of a tiled client in the `ClientList`
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Tiled(T),
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/// Entry of a floating client in the `ClientList`
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Floating(T),
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/// `None` variant equivalent
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Vacant,
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}
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#[derive(Debug)]
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pub struct ClientState {
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pub(self) clients: Clients,
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pub(self) floating_clients: Clients,
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focused: Option<ClientRef>,
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pub(self) virtual_screens: VirtualScreenStore,
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pub(self) gap: i32,
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pub(self) screen_size: Size<i32>,
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pub(self) master_size: f32,
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border_size: i32,
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}
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#[derive(Debug, Clone)]
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struct VirtualScreen {
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master: ClientRefs,
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aux: ClientRefs,
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}
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#[derive(Debug)]
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struct VirtualScreenStore {
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screens: Vec<VirtualScreen>,
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current_idx: usize,
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last_idx: Option<usize>,
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}
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impl Default for ClientState {
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fn default() -> Self {
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Self {
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clients: Default::default(),
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floating_clients: Default::default(),
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focused: None,
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virtual_screens: VirtualScreenStore::new(1),
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gap: 0,
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screen_size: (1, 1).into(),
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master_size: 1.0,
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border_size: 0,
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}
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}
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}
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impl ClientState {
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pub fn new() -> Self {
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Self::default()
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}
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pub fn with_gap(self, gap: i32) -> Self {
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Self { gap, ..self }
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}
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pub fn with_border(self, border: i32) -> Self {
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Self {
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border_size: border,
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..self
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}
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}
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pub fn with_screen_size(self, screen_size: Size<i32>) -> Self {
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Self {
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screen_size,
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..self
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}
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}
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pub fn with_virtualscreens(self, num: usize) -> Self {
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Self {
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virtual_screens: VirtualScreenStore::new(num),
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..self
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}
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}
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pub fn get_border(&self) -> i32 {
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self.border_size
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}
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#[allow(dead_code)]
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pub fn set_border_mut(&mut self, new: i32) {
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self.border_size = new;
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}
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pub fn insert(&mut self, mut client: Client) -> Option<&Client> {
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let key = client.key();
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match client.window_type {
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// idk how to handle docks and desktops, for now they float innit
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WindowType::Splash
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| WindowType::Dialog
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| WindowType::Utility
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| WindowType::Menu
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| WindowType::Toolbar
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| WindowType::Dock
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| WindowType::Desktop => {
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if let Some(parent) = client
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.parent_window
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.and_then(|window| self.get(&window).into_option())
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{
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client.position = {
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(
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parent.position.x
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+ (parent.size.width - client.size.width) / 2,
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parent.position.y
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+ (parent.size.height - client.size.height) / 2,
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)
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.into()
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};
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}
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client.size = client.size.clamp(
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self.screen_size
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- Size::new(self.border_size * 2, self.border_size * 2),
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);
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self.floating_clients.insert(key, client);
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}
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WindowType::Normal => {
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self.clients.insert(key, client);
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self.virtual_screens.get_mut_current().insert(&key);
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}
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}
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// adding a client changes the liling layout, rearrange
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self.arrange_virtual_screen();
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// TODO: eventually make this function return a `ClientEntry` instead of an `Option`.
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self.get(&key).into_option()
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}
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pub fn remove<K>(&mut self, key: &K)
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where
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K: ClientKey,
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{
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if let Some(focused_client) = self.focused {
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if focused_client == key.key() {
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self.focused = None;
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}
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}
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self.remove_from_virtual_screens(key);
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self.clients.remove(&key.key());
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self.floating_clients.remove(&key.key());
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// removing a client changes the liling layout, rearrange
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self.arrange_virtual_screen();
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}
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pub fn contains<K>(&self, key: &K) -> bool
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where
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K: ClientKey,
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{
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let key = key.key();
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self.clients.contains_key(&key)
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|| self.floating_clients.contains_key(&key)
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}
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pub fn iter_floating(&self) -> impl Iterator<Item = (&u64, &Client)> {
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self.floating_clients.iter()
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}
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pub fn iter_floating_visible(
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&self,
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) -> impl Iterator<Item = (&u64, &Client)> {
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self.floating_clients
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.iter()
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.filter(move |&(k, _)| self.is_client_visible(k))
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}
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pub fn iter_all_clients(&self) -> impl Iterator<Item = (&u64, &Client)> {
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self.floating_clients.iter().chain(self.clients.iter())
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}
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pub fn iter_hidden(&self) -> impl Iterator<Item = (&u64, &Client)> {
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self.iter_all_clients()
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.filter(move |&(k, _)| !self.is_client_visible(k))
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}
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pub fn iter_transient(&self) -> impl Iterator<Item = (&u64, &Client)> {
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self.iter_floating().filter(|&(_, c)| c.has_parent_window())
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}
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pub fn iter_by_window_type(
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&self,
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window_type: WindowType,
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) -> impl Iterator<Item = (&u64, &Client)> {
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self.iter_floating()
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.filter(move |&(_, c)| c.window_type == window_type)
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}
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pub fn iter_visible(&self) -> impl Iterator<Item = (&u64, &Client)> {
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self.iter_all_clients()
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.filter(move |&(k, _)| self.is_client_visible(k))
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}
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#[allow(dead_code)]
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pub fn iter_current_screen(&self) -> impl Iterator<Item = (&u64, &Client)> {
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self.clients.iter().filter(move |&(k, _)| {
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self.virtual_screens.get_current().contains(k)
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})
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}
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pub fn iter_master_stack(&self) -> impl Iterator<Item = (&u64, &Client)> {
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self.virtual_screens
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.get_current()
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.master
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.iter()
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.map(move |k| (k, self.get(k).unwrap()))
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}
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pub fn iter_aux_stack(&self) -> impl Iterator<Item = (&u64, &Client)> {
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self.virtual_screens
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.get_current()
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.aux
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.iter()
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.map(move |k| (k, self.get(k).unwrap()))
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}
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fn is_client_visible<K>(&self, key: &K) -> bool
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where
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K: ClientKey,
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{
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match self.get(key) {
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ClientEntry::Floating(c) => {
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if let Some(transient_for) = c.parent_window {
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self.is_client_visible(&transient_for)
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} else {
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true
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}
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}
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ClientEntry::Tiled(_) => {
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self.virtual_screens.get_current().contains(key)
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}
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_ => false,
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}
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}
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pub fn get<K>(&self, key: &K) -> ClientEntry<&Client>
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where
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K: ClientKey,
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{
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match self.clients.get(&key.key()) {
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Some(client) => ClientEntry::Tiled(client),
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None => match self.floating_clients.get(&key.key()) {
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Some(client) => ClientEntry::Floating(client),
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None => ClientEntry::Vacant,
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},
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}
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}
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pub fn get_mut<K>(&mut self, key: &K) -> ClientEntry<&mut Client>
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where
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K: ClientKey,
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{
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match self.clients.get_mut(&key.key()) {
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Some(client) => ClientEntry::Tiled(client),
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None => match self.floating_clients.get_mut(&key.key()) {
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Some(client) => ClientEntry::Floating(client),
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None => ClientEntry::Vacant,
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},
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}
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}
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pub fn get_focused(&self) -> ClientEntry<&Client> {
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if let Some(focused) = self.focused {
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self.get(&focused)
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} else {
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ClientEntry::Vacant
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}
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}
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pub fn go_to_nth_virtualscreen(&mut self, n: usize) {
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self.virtual_screens.go_to_nth(n);
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self.arrange_virtual_screen();
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}
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pub fn rotate_right(&mut self, n: usize) {
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self.virtual_screens
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.rotate_right(n.rem(self.virtual_screens.len()));
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self.arrange_virtual_screen();
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}
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pub fn rotate_left(&mut self, n: usize) {
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self.virtual_screens
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.rotate_left(n.rem(self.virtual_screens.len()));
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self.arrange_virtual_screen();
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}
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pub fn rotate_back(&mut self) {
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self.virtual_screens.go_back();
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self.arrange_virtual_screen();
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}
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pub fn set_fullscreen<K>(&mut self, key: &K, fullscreen: bool) -> bool
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where
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K: ClientKey,
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{
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self.get(key)
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.into_option()
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.map(|client| client.is_fullscreen() != fullscreen)
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.unwrap_or(false)
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.then(|| self.toggle_fullscreen(key))
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.unwrap_or(false)
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}
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|
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/// returns `true` if window layout changed
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pub fn toggle_fullscreen<K>(&mut self, key: &K) -> bool
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where
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K: ClientKey,
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{
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if let Some(_new_fullscreen_state) = self.inner_toggle_fullscreen(key) {
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self.arrange_virtual_screen();
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true
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} else {
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false
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}
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}
|
|
|
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fn inner_toggle_fullscreen<K>(&mut self, key: &K) -> Option<bool>
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where
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K: ClientKey,
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{
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let fullscreen_size = self.screen_size;
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self.get_mut(key).into_option().map(|client| {
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if client.toggle_fullscreen() {
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client.size = fullscreen_size;
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client.position = Point::zero();
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|
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true
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} else {
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false
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}
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})
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}
|
|
|
|
/**
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Sets a tiled client to floating and returns true, does nothing for a floating client and
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returns false. If this function returns `true` you have to call `arrange_clients` after.
|
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*/
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pub fn set_floating<K>(&mut self, key: &K) -> bool
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where
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K: ClientKey,
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{
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if self.get(key).is_tiled() {
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self.toggle_floating(key);
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|
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true
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} else {
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false
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}
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}
|
|
|
|
/**
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Sets a floating client to tiled and returns true, does nothing for a tiled client and
|
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returns false. If this function returns `true` you have to call `arrange_clients` after.
|
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*/
|
|
pub fn set_tiled<K>(&mut self, key: &K) -> bool
|
|
where
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K: ClientKey,
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{
|
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if self.get(key).is_floating() {
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self.toggle_floating(key);
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|
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true
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} else {
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false
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}
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}
|
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|
|
/**
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This function invalidates the tiling, call `arrange_clients` to fix it again (it doesn't do it
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automatically since xlib has to move and resize all windows anyways).
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|
*/
|
|
pub fn toggle_floating<K>(&mut self, key: &K)
|
|
where
|
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K: ClientKey,
|
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{
|
|
// do nothing if either no client matches the key or the client is fullscreen.
|
|
// FIXME: this should probably disable fullscreen mode (but that has to
|
|
// be handled in the wm state so that the backend can notify the client
|
|
// that it is no longer fullscreen)
|
|
if !self
|
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.get(key)
|
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.into_option()
|
|
.map(|c| c.is_fullscreen())
|
|
.unwrap_or(true)
|
|
{
|
|
let key = key.key();
|
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let client = self.clients.remove(&key);
|
|
let floating_client = self.floating_clients.remove(&key);
|
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|
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match (client, floating_client) {
|
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(Some(client), None) => {
|
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self.floating_clients.insert(key, client);
|
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self.remove_from_virtual_screens(&key);
|
|
}
|
|
(None, Some(floating_client)) => {
|
|
// transient clients cannot be tiled
|
|
// only normal windows can be tiled
|
|
match floating_client.window_type {
|
|
WindowType::Normal => {
|
|
self.clients.insert(key, floating_client);
|
|
self.virtual_screens.get_mut_current().insert(&key);
|
|
}
|
|
_ => {
|
|
self.floating_clients.insert(key, floating_client);
|
|
}
|
|
}
|
|
}
|
|
_ => {
|
|
error!(
|
|
"wtf? Client was present in tiled and floating list."
|
|
)
|
|
}
|
|
};
|
|
|
|
// we added or removed a client from the tiling so the layout changed, rearrange
|
|
self.arrange_virtual_screen();
|
|
}
|
|
}
|
|
|
|
pub fn update_window_type<K>(&mut self, key: &K, window_type: WindowType)
|
|
where
|
|
K: ClientKey,
|
|
{
|
|
if let Some(client) = self.get_mut(key).into_option() {
|
|
client.window_type = window_type;
|
|
|
|
match window_type {
|
|
WindowType::Normal => self.set_floating(key),
|
|
_ => self.set_tiled(key),
|
|
};
|
|
}
|
|
}
|
|
|
|
fn remove_from_virtual_screens<K>(&mut self, key: &K)
|
|
where
|
|
K: ClientKey,
|
|
{
|
|
if self.contains(key) {
|
|
if let Some(vs) = self.get_mut_virtualscreen_for_client(key) {
|
|
vs.remove(key);
|
|
|
|
// we removed a client so the layout changed, rearrange
|
|
self.arrange_virtual_screen();
|
|
}
|
|
}
|
|
}
|
|
|
|
fn get_virtualscreen_for_client<K>(&self, key: &K) -> Option<&VirtualScreen>
|
|
where
|
|
K: ClientKey,
|
|
{
|
|
self.virtual_screens.iter().find_map(|vs| {
|
|
if vs.contains(key) {
|
|
Some(vs)
|
|
} else {
|
|
None
|
|
}
|
|
})
|
|
}
|
|
|
|
fn get_mut_virtualscreen_for_client<K>(
|
|
&mut self,
|
|
key: &K,
|
|
) -> Option<&mut VirtualScreen>
|
|
where
|
|
K: ClientKey,
|
|
{
|
|
self.virtual_screens.iter_mut().find_map(|vs| {
|
|
if vs.contains(key) {
|
|
Some(vs)
|
|
} else {
|
|
None
|
|
}
|
|
})
|
|
}
|
|
|
|
pub fn get_stack_for_client<K>(&self, key: &K) -> Option<&Vec<u64>>
|
|
where
|
|
K: ClientKey,
|
|
{
|
|
if let Some(vs) = self.get_virtualscreen_for_client(key) {
|
|
if vs.is_in_aux(key) {
|
|
Some(&vs.aux)
|
|
} else if vs.is_in_master(key) {
|
|
Some(&vs.master)
|
|
} else {
|
|
None
|
|
}
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
/**
|
|
focuses client `key` if it contains `key` and returns a reference to the newly and the previously
|
|
focused clients if any.
|
|
*/
|
|
pub fn focus_client<K>(
|
|
&mut self,
|
|
key: &K,
|
|
) -> (ClientEntry<&Client>, ClientEntry<&Client>)
|
|
where
|
|
K: ClientKey,
|
|
{
|
|
let (new, old) = self.focus_client_inner(key);
|
|
|
|
if !(new.is_vacant() && old.is_vacant()) {
|
|
//info!("Swapping focus: new({:?}) old({:?})", new, old);
|
|
}
|
|
|
|
(new, old)
|
|
}
|
|
|
|
fn focus_client_inner<K>(
|
|
&mut self,
|
|
key: &K,
|
|
) -> (ClientEntry<&Client>, ClientEntry<&Client>)
|
|
where
|
|
K: ClientKey,
|
|
{
|
|
// if `key` is not a valid entry into the client list, do nothing
|
|
if self.contains(key) {
|
|
// check if we currently have a client focused
|
|
match self.focused {
|
|
Some(focused) => {
|
|
if focused == key.key() {
|
|
// if `key` is a reference to the focused client
|
|
// dont bother unfocusing and refocusing the same client
|
|
|
|
(ClientEntry::Vacant, ClientEntry::Vacant)
|
|
} else {
|
|
// focus the new client and return reference to it
|
|
// and the previously focused client.
|
|
|
|
self.focused = Some(key.key());
|
|
(self.get(key), self.get(&focused))
|
|
}
|
|
}
|
|
|
|
None => {
|
|
// not currently focusing any client
|
|
// just focus and return the client `key` references
|
|
|
|
self.focused = Some(key.key());
|
|
(self.get(key), ClientEntry::Vacant)
|
|
}
|
|
}
|
|
} else {
|
|
// nothing happened, return nothing
|
|
|
|
(ClientEntry::Vacant, ClientEntry::Vacant)
|
|
}
|
|
}
|
|
|
|
/**
|
|
sets `self.focused` to `None` and returns a reference to
|
|
the previously focused Client if any.
|
|
*/
|
|
#[allow(dead_code)]
|
|
pub fn unfocus(&mut self) -> ClientEntry<&Client> {
|
|
match self.focused {
|
|
Some(focused) => {
|
|
self.focused = None;
|
|
self.get(&focused)
|
|
}
|
|
None => ClientEntry::Vacant,
|
|
}
|
|
}
|
|
|
|
#[allow(dead_code)]
|
|
pub fn is_focused<K>(&self, key: &K) -> bool
|
|
where
|
|
K: ClientKey,
|
|
{
|
|
match self.focused {
|
|
Some(focused) => focused == key.key(),
|
|
None => false,
|
|
}
|
|
}
|
|
|
|
pub fn switch_stack_for_client<K>(&mut self, key: &K)
|
|
where
|
|
K: ClientKey,
|
|
{
|
|
if let Some(vs) = self.get_mut_virtualscreen_for_client(key) {
|
|
vs.switch_stack_for_client(key);
|
|
|
|
self.arrange_virtual_screen();
|
|
}
|
|
}
|
|
|
|
/**
|
|
resizes and moves clients on the current virtual screen with `width` and `height` as
|
|
screen width and screen height.
|
|
Optionally adds a gap between windows `gap.unwrap_or(0)` pixels wide.
|
|
*/
|
|
pub fn arrange_virtual_screen(&mut self) {
|
|
let gap = self.gap;
|
|
let (width, height) = self.screen_size.as_tuple();
|
|
|
|
// should be fine to unwrap since we will always have at least 1 virtual screen
|
|
let vs = self.virtual_screens.get_mut_current();
|
|
// if aux is empty -> width : width / 2
|
|
|
|
let vs_width = width - gap * 2;
|
|
|
|
let master_position = Point::new(0, 0);
|
|
let master_window_size = {
|
|
let factor = if vs.aux.is_empty() {
|
|
1.0
|
|
} else {
|
|
self.master_size / 2.0
|
|
};
|
|
|
|
let width = (vs_width as f32 * factor) as i32;
|
|
|
|
// make sure we dont devide by 0
|
|
// height is max height / number of clients in the stack
|
|
let height = match vs.master.len() as i32 {
|
|
0 => 1,
|
|
n => (height - gap * 2) / n,
|
|
};
|
|
|
|
Size::new(width, height)
|
|
};
|
|
|
|
let aux_position = Point::new(master_window_size.width, 0);
|
|
let aux_window_size = {
|
|
let width = vs_width - master_window_size.width;
|
|
|
|
// make sure we dont devide by 0
|
|
// height is max height / number of clients in the stack
|
|
let height = match vs.aux.len() as i32 {
|
|
0 => 1,
|
|
n => (height - gap * 2) / n,
|
|
};
|
|
|
|
Size::new(width, height)
|
|
};
|
|
|
|
fn calculate_window_dimensions(
|
|
screen_size: Size<i32>,
|
|
stack_size: Size<i32>,
|
|
stack_position: Point<i32>,
|
|
fullscreen: bool,
|
|
nth: i32,
|
|
gap: i32,
|
|
border: i32,
|
|
) -> (Size<i32>, Point<i32>) {
|
|
if fullscreen {
|
|
let size = Size::new(screen_size.width, screen_size.height);
|
|
let pos = Point::new(0, 0);
|
|
(size, pos)
|
|
} else {
|
|
let size = Size::new(
|
|
stack_size.width - gap * 2 - border * 2,
|
|
stack_size.height - gap * 2 - border * 2,
|
|
);
|
|
let pos = Point::new(
|
|
stack_position.x + gap * 2,
|
|
stack_position.y + stack_size.height * nth + gap * 2,
|
|
);
|
|
(size, pos)
|
|
}
|
|
}
|
|
|
|
// Master
|
|
for (i, key) in vs.master.iter().enumerate() {
|
|
if let Some(client) = self.clients.get_mut(key) {
|
|
let (size, position) = calculate_window_dimensions(
|
|
self.screen_size.into(),
|
|
master_window_size,
|
|
master_position,
|
|
client.is_fullscreen(),
|
|
i as i32,
|
|
gap,
|
|
self.border_size,
|
|
);
|
|
|
|
*client = Client {
|
|
size: size.into(),
|
|
position,
|
|
..*client
|
|
};
|
|
}
|
|
}
|
|
|
|
// Aux
|
|
for (i, key) in vs.aux.iter().enumerate() {
|
|
if let Some(client) = self.clients.get_mut(key) {
|
|
let (size, position) = calculate_window_dimensions(
|
|
self.screen_size.into(),
|
|
aux_window_size,
|
|
aux_position,
|
|
client.is_fullscreen(),
|
|
i as i32,
|
|
gap,
|
|
self.border_size,
|
|
);
|
|
|
|
*client = Client {
|
|
size: size.into(),
|
|
position,
|
|
..*client
|
|
};
|
|
}
|
|
}
|
|
|
|
// Should have xlib send those changes back to the x server after this function
|
|
}
|
|
|
|
pub fn change_master_size(&mut self, delta: f32) {
|
|
let tmp = self.master_size + delta;
|
|
self.master_size = f32::min(1.8, f32::max(0.2, tmp));
|
|
|
|
self.arrange_virtual_screen();
|
|
}
|
|
}
|
|
|
|
impl Default for VirtualScreen {
|
|
fn default() -> Self {
|
|
Self {
|
|
master: Default::default(),
|
|
aux: Default::default(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl VirtualScreen {
|
|
fn contains<K>(&self, key: &K) -> bool
|
|
where
|
|
K: ClientKey,
|
|
{
|
|
self.master.contains(&key.key()) || self.aux.contains(&key.key())
|
|
}
|
|
|
|
fn is_in_master<K>(&self, key: &K) -> bool
|
|
where
|
|
K: ClientKey,
|
|
{
|
|
self.master.contains(&key.key())
|
|
}
|
|
|
|
fn is_in_aux<K>(&self, key: &K) -> bool
|
|
where
|
|
K: ClientKey,
|
|
{
|
|
self.aux.contains(&key.key())
|
|
}
|
|
|
|
fn insert<K>(&mut self, key: &K)
|
|
where
|
|
K: ClientKey,
|
|
{
|
|
self.aux.push(key.key());
|
|
|
|
self.refresh();
|
|
}
|
|
|
|
fn remove<K>(&mut self, key: &K)
|
|
where
|
|
K: ClientKey,
|
|
{
|
|
let key = key.key();
|
|
self.master.retain(|k| *k != key);
|
|
self.aux.retain(|k| *k != key);
|
|
|
|
self.refresh();
|
|
}
|
|
|
|
fn switch_stack_for_client<K>(&mut self, key: &K)
|
|
where
|
|
K: ClientKey,
|
|
{
|
|
match self.master.iter().position(|&k| k == key.key()) {
|
|
Some(index) => {
|
|
self.aux.extend(self.master.drain(index..=index));
|
|
}
|
|
None => {
|
|
let index =
|
|
self.aux.iter().position(|&k| k == key.key()).unwrap();
|
|
self.master.extend(self.aux.drain(index..=index));
|
|
}
|
|
}
|
|
|
|
self.refresh();
|
|
}
|
|
|
|
/**
|
|
if `self.master` is empty but `self.aux` has at least one client, drain from aux to master
|
|
this ensures that if only 1 `Client` is on this `VirtualScreen` it will be on the master stack
|
|
*/
|
|
fn refresh(&mut self) {
|
|
if self.master.is_empty() && !self.aux.is_empty() {
|
|
self.master.extend(self.aux.drain(..1));
|
|
}
|
|
}
|
|
}
|
|
|
|
impl VirtualScreenStore {
|
|
fn new(n: usize) -> Self {
|
|
let mut screens = Vec::with_capacity(n);
|
|
screens.resize_with(n, Default::default);
|
|
|
|
Self {
|
|
screens,
|
|
current_idx: 0,
|
|
last_idx: None,
|
|
}
|
|
}
|
|
|
|
fn get_current(&self) -> &VirtualScreen {
|
|
&self.screens[self.current_idx]
|
|
}
|
|
|
|
fn get_mut_current(&mut self) -> &mut VirtualScreen {
|
|
&mut self.screens[self.current_idx]
|
|
}
|
|
|
|
fn len(&self) -> usize {
|
|
self.screens.len()
|
|
}
|
|
|
|
fn iter(&self) -> impl Iterator<Item = &VirtualScreen> {
|
|
self.screens.iter()
|
|
}
|
|
|
|
fn iter_mut(&mut self) -> impl Iterator<Item = &mut VirtualScreen> {
|
|
self.screens.iter_mut()
|
|
}
|
|
|
|
fn go_back(&mut self) -> usize {
|
|
self.last_idx
|
|
.and_then(|n| Some(self.go_to_nth(n)))
|
|
.unwrap_or(self.current_idx)
|
|
}
|
|
|
|
fn rotate_left(&mut self, n: usize) -> usize {
|
|
self.last_idx = Some(self.current_idx);
|
|
|
|
let l = self.screens.len();
|
|
let a = n % l;
|
|
let b = self.current_idx % l;
|
|
|
|
self.current_idx = ((b + l) - a) % l;
|
|
|
|
self.current_idx
|
|
}
|
|
|
|
fn rotate_right(&mut self, n: usize) -> usize {
|
|
self.last_idx = Some(self.current_idx);
|
|
|
|
let l = self.screens.len();
|
|
let a = n % l;
|
|
let b = self.current_idx % l;
|
|
|
|
self.current_idx = ((b + l) + a) % l;
|
|
|
|
self.current_idx
|
|
}
|
|
|
|
fn go_to_nth(&mut self, n: usize) -> usize {
|
|
self.last_idx = Some(self.current_idx);
|
|
|
|
self.current_idx = n.min(self.screens.len() - 1);
|
|
|
|
self.current_idx
|
|
}
|
|
}
|
|
|
|
impl<T> Into<Option<T>> for ClientEntry<T> {
|
|
fn into(self) -> Option<T> {
|
|
match self {
|
|
Self::Vacant => None,
|
|
Self::Tiled(client) | Self::Floating(client) => Some(client),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<T> ClientEntry<T> {
|
|
pub fn into_option(self) -> Option<T> {
|
|
self.into()
|
|
}
|
|
|
|
pub fn unwrap(self) -> T {
|
|
self.into_option().unwrap()
|
|
}
|
|
|
|
pub fn is_vacant(&self) -> bool {
|
|
match self {
|
|
ClientEntry::Vacant => true,
|
|
_ => false,
|
|
}
|
|
}
|
|
|
|
#[allow(dead_code)]
|
|
pub fn is_floating(&self) -> bool {
|
|
match self {
|
|
ClientEntry::Floating(_) => true,
|
|
_ => false,
|
|
}
|
|
}
|
|
|
|
pub fn is_tiled(&self) -> bool {
|
|
match self {
|
|
ClientEntry::Tiled(_) => true,
|
|
_ => false,
|
|
}
|
|
}
|
|
|
|
#[allow(dead_code)]
|
|
pub fn is_occupied(&self) -> bool {
|
|
!self.is_vacant()
|
|
}
|
|
}
|
|
|
|
impl ClientEntry<&client::Client> {
|
|
pub fn is_fullscreen(&self) -> bool {
|
|
match self {
|
|
ClientEntry::Tiled(c) | ClientEntry::Floating(c) => {
|
|
c.is_fullscreen()
|
|
}
|
|
ClientEntry::Vacant => false,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ClientEntry<&mut client::Client> {
|
|
pub fn is_fullscreen(&self) -> bool {
|
|
match self {
|
|
ClientEntry::Tiled(c) | ClientEntry::Floating(c) => {
|
|
c.is_fullscreen()
|
|
}
|
|
ClientEntry::Vacant => false,
|
|
}
|
|
}
|
|
}
|