seperated floating clients from tiled clients

This commit is contained in:
noonebtw 2021-04-23 06:20:28 +02:00
parent c6fc328702
commit c1920d72df

View file

@ -90,7 +90,7 @@ mod tests {
#[test]
fn client_lists_test() {
let mut clients = ClientState::default();
let mut clients = ClientState::with_virtualscreens(3);
clients.insert(Client {
window: 1,
@ -106,7 +106,6 @@ mod tests {
floating: false,
});
clients.stack_unstacked();
clients.refresh_virtual_screen();
clients.arange_virtual_screen(600, 400);
@ -114,7 +113,6 @@ mod tests {
clients.remove(&1u64);
clients.stack_unstacked();
clients.refresh_virtual_screen();
clients.arange_virtual_screen(600, 400);
@ -129,7 +127,6 @@ mod tests {
floating: false,
});
clients.stack_unstacked();
clients.refresh_virtual_screen();
clients.arange_virtual_screen(600, 400);
@ -156,6 +153,7 @@ type ClientRefs = Vec<ClientRef>;
#[derive(Debug, Clone)]
struct ClientState {
clients: Clients,
floating_clients: Clients,
virtual_screens: VecDeque<VirtualScreen>,
}
@ -173,53 +171,95 @@ impl Default for ClientState {
Self {
clients: Default::default(),
floating_clients: Default::default(),
virtual_screens: vss,
}
}
}
impl ClientState {
fn new() -> Self {
Self::default()
}
fn with_virtualscreens(num: usize) -> Self {
let mut vss = VecDeque::<VirtualScreen>::new();
vss.resize_with(num, Default::default);
Self {
virtual_screens: vss,
..Default::default()
}
}
fn insert(&mut self, client: Client) {
let key = client.key();
self.clients.insert(key, client);
if let Some(vs) = self.virtual_screens.front_mut() {
vs.aux.push(key);
}
}
fn remove<K>(&mut self, key: &K)
where
K: ClientKey,
{
self.virtual_screens
.iter_mut()
.for_each(|vs| vs.remove(key));
self.remove_from_virtual_screens(key);
self.clients.remove(&key.key());
self.floating_clients.remove(&key.key());
}
fn get<K>(&self, key: &K) -> Option<&Client>
where
K: ClientKey,
{
self.clients.get(&key.key())
self.clients
.get(&key.key())
.or_else(|| self.floating_clients.get(&key.key()))
}
fn get_mut<K>(&mut self, key: &K) -> Option<&mut Client>
where
K: ClientKey,
{
self.clients.get_mut(&key.key())
match self.clients.get_mut(&key.key()) {
Some(client) => Some(client),
None => self.floating_clients.get_mut(&key.key()),
}
}
fn toggle_floating<K>(&mut self, key: &K) -> Option<bool>
fn toggle_floating<K>(&mut self, key: &K)
where
K: ClientKey,
{
match self.get_mut(key) {
Some(client) => {
client.floating = !client.floating;
Some(client.floating)
let key = key.key();
let client = self.clients.remove(&key);
let floating_client = self.floating_clients.remove(&key);
match (client, floating_client) {
(Some(client), None) => {
self.floating_clients.insert(key, client);
self.remove_from_virtual_screens(&key);
}
None => None,
(None, Some(client)) => {
self.clients.insert(key, client);
if let Some(vs) = self.virtual_screens.front_mut() {
vs.aux.push(key);
}
}
_ => {}
};
}
fn remove_from_virtual_screens<K>(&mut self, key: &K)
where
K: ClientKey,
{
if let Some(vs) = self.get_mut_virtualscreen_for_client(key) {
vs.remove(key);
}
}
@ -258,18 +298,20 @@ impl ClientState {
}
}
/**
This shouldnt be ever needed to be called since any client added is automatically added
to the first `VirtualScreen`
*/
fn stack_unstacked(&mut self) {
let unstacked = self
.clients
.iter()
.filter(|&(key, client)| {
!client.floating && self.get_virtualscreen_for_client(key).is_none()
})
.filter(|&(key, _)| self.get_virtualscreen_for_client(key).is_none())
.map(|(key, _)| key)
.collect::<Vec<_>>();
if let Some(vs) = self.virtual_screens.front_mut() {
vs.aux.extend(unstacked.into_iter())
vs.aux.extend(unstacked.into_iter());
}
}
@ -294,19 +336,7 @@ impl ClientState {
let clients = &self.clients;
if let Some(vs) = self.virtual_screens.front_mut() {
vs.master.retain(|key| match clients.get(key) {
Some(client) => !client.floating,
None => false,
});
vs.aux.retain(|key| match clients.get(key) {
Some(client) => !client.floating,
None => false,
});
// if master is empty but aux has at least one client, drain from aux to master
if vs.master.is_empty() && !vs.aux.is_empty() {
vs.master.extend(vs.aux.drain(..1));
}
vs.refresh();
}
}
@ -314,9 +344,10 @@ impl ClientState {
resizes and moves clients on the current virtual screen with `width` and `height` as
screen width and screen height
*/
fn arange_virtual_screen(&mut self, width: i32, height: i32) {
// should be fine to unwrap since we will always have at least 1 virtual screen
fn arange_virtual_screen(&mut self, width: i32, height: i32, gap: Option<i32>) {
let gap = gap.unwrap_or(0);
// should be fine to unwrap since we will always have at least 1 virtual screen
if let Some(vs) = self.virtual_screens.front_mut() {
// if aux is empty -> width : width / 2
let width = width / (1 + i32::from(!vs.aux.is_empty() && !vs.master.is_empty()));
@ -348,8 +379,8 @@ impl ClientState {
.zip(repeat(aux_height).zip(repeat(width))),
)
{
let size = (width, height);
let position = (x, height * i as i32);
let size = (width + gap * 2, height + gap * 2);
let position = (x + gap, height * i as i32 + gap);
if let Some(client) = self.clients.get_mut(key) {
*client = Client {
@ -390,6 +421,22 @@ impl VirtualScreen {
let key = key.key();
self.master.retain(|k| *k != key);
self.aux.retain(|k| *k != key);
if let Some(k) = self.focused {
if k == key {
self.focused = None;
}
}
}
/**
if `self.master` is empty but `self.aux` has at least one client, drain from aux to master
this ensures that if only 1 `Client` is on this `VirtualScreen` it will be on the master stack
*/
fn refresh(&mut self) {
if self.master.is_empty() && !self.aux.is_empty() {
self.master.extend(self.aux.drain(..1));
}
}
fn focus<K>(&mut self, key: &K)